[MeshBuilder];ビル1
Vertex 0,17,0
Vertex 0,17,20
Vertex 0,5,20
Vertex 0,5,0
Face 0,1,2,3

[Texture]
Load buil3.bmp
Coordinates 0, 0,0
Coordinates 1, 1,0
Coordinates 2, 1,1
Coordinates 3, 0,1

[MeshBuilder];ビル2
Vertex 0,17,20
Vertex -10,17,20
Vertex -10,5,20
Vertex 0,5,20
Face 0,1,2,3

[Texture]
Load buil5.bmp
Coordinates 0, 0,0
Coordinates 1, 1,0
Coordinates 2, 1,1
Coordinates 3, 0,1

[MeshBuilder];ビル3
Vertex 0,17,0
Vertex -10,17,0
Vertex -10,5,0
Vertex 0,5,0
Face 3,2,1,0

[Texture]
Load buil5.bmp
Coordinates 0, 0,0
Coordinates 1, 1,0
Coordinates 2, 1,1
Coordinates 3, 0,1





[MeshBuilder];ビル下1
Vertex 0,5,0
Vertex 0,5,20
Vertex 0,0,20
Vertex 0,0,0
Face 0,1,2,3

[Texture]
Load buil4.bmp
Coordinates 0, 0,0
Coordinates 1, 1,0
Coordinates 2, 1,1
Coordinates 3, 0,1

[MeshBuilder];ビル下2
Vertex 0,5,20
Vertex -10,5,20
Vertex -10,0,20
Vertex 0,0,20
Face 0,1,2,3

[Texture]
Load eki.bmp
Coordinates 0, 0,0
Coordinates 1, 1,0
Coordinates 2, 1,1
Coordinates 3, 0,1

[MeshBuilder];ビル下3
Vertex 0,5,0
Vertex -10,5,0
Vertex -10,0,0
Vertex 0,0,0
Face 3,2,1,0

[Texture]
Load eki.bmp
Coordinates 0, 0,0
Coordinates 1, 1,0
Coordinates 2, 1,1
Coordinates 3, 0,1

