This reference is for Processing 2.0+. If you have a previous version, use the reference included with your software. If you see any errors or have suggestions, please let us know. If you prefer a more technical reference, visit the Processing Javadoc.

Name | ### applyMatrix()
Examples |
    size(100, 100, P3D);
    noFill();
    translate(50, 50, 0);
    rotateY(PI/6);
    stroke(153);
    box(35);
    // Set rotation angles
    float ct = cos(PI/9.0);
    float st = sin(PI/9.0);
    // Matrix for rotation around the Y axis
    applyMatrix(  ct, 0.0,  st,  0.0,
                 0.0, 1.0, 0.0,  0.0,
                 -st, 0.0,  ct,  0.0,
                 0.0, 0.0, 0.0,  1.0);
    stroke(255);
    box(50);
Description | Multiplies the current matrix by the one specified through the parameters. This is very slow because it will try to calculate the inverse of the transform, so avoid it whenever possible. The equivalent function in OpenGL is glMultMatrix().
Syntax |
    applyMatrix(source)
    applyMatrix(n00, n01, n02, n10, n11, n12)
    applyMatrix(n00, n01, n02, n03, n10, n11, n12, n13, n20, n21, n22, n23, n30, n31, n32, n33)
Parameters |
n00 | float: numbers which define the 4x4 matrix to be multiplied
n01 | float: numbers which define the 4x4 matrix to be multiplied
n02 | float: numbers which define the 4x4 matrix to be multiplied
n10 | float: numbers which define the 4x4 matrix to be multiplied
n11 | float: numbers which define the 4x4 matrix to be multiplied
n12 | float: numbers which define the 4x4 matrix to be multiplied
n03 | float: numbers which define the 4x4 matrix to be multiplied
n13 | float: numbers which define the 4x4 matrix to be multiplied
n20 | float: numbers which define the 4x4 matrix to be multiplied
n21 | float: numbers which define the 4x4 matrix to be multiplied
n22 | float: numbers which define the 4x4 matrix to be multiplied
n23 | float: numbers which define the 4x4 matrix to be multiplied
n30 | float: numbers which define the 4x4 matrix to be multiplied
n31 | float: numbers which define the 4x4 matrix to be multiplied
n32 | float: numbers which define the 4x4 matrix to be multiplied
n33 | float: numbers which define the 4x4 matrix to be multiplied
Returns | void
Related | pushMatrix() popMatrix() resetMatrix() printMatrix()

Updated on May 19, 2014 05:30:01pm PDT