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Class | PVector
Name | ### add()
Examples |
    PVector v1, v2;

    void setup() {
      noLoop();
      v1 = new PVector(40, 20, 0);
      v2 = new PVector(25, 50, 0);
    }

    void draw() {
      ellipse(v1.x, v1.y, 12, 12);
      ellipse(v2.x, v2.y, 12, 12);
      v2.add(v1);
      ellipse(v2.x, v2.y, 24, 24);
    }
    PVector v;

    void setup() {
      noLoop();
      v = new PVector(40, 20, 0);
    }

    void draw() {
      ellipse(v.x, v.y, 12, 12);
      ellipse(25, 50, 12, 12);
      v.add(25, 50, 0);
      ellipse(v.x, v.y, 24, 24);
    }
    PVector v1, v2;

    void setup() {
      noLoop();
      v1 = new PVector(40, 20, 0);
      v2 = new PVector(25, 50, 0);
    }

    void draw() {
      ellipse(v1.x, v1.y, 12, 12);
      ellipse(v2.x, v2.y, 12, 12);
      PVector v3 = PVector.add(v1, v2);
      ellipse(v3.x, v3.y, 24, 24);
    }
Description | Adds x, y, and z components to a vector, adds one vector to another, or adds two independent vectors together. The version of the method that adds two vectors together is a static method and returns a PVector, the others have no return value -- they act directly on the vector. See the examples for more context.
Syntax |
    .add(v)
    .add(x, y, z)
    .add(v1, v2)
    .add(v1, v2, target)
Parameters |
v | PVector: the vector to be added
x | float: x component of the vector
y | float: y component of the vector
z | float: z component of the vector
v1 | PVector: a vector
v2 | PVector: another vector
target | PVector: the target vector (if null, a new vector will be created)
Returns | void or PVector

Updated on May 19, 2014 05:30:03pm PDT