# Configuration file

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# book wyrms
#--------------------------------------------------------------------------------------------------------#
# Book Wyrms
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"book wyrms" {
    # Can Book Wyrms naturally spawn [default: true]
    B:bookWyrmSpawn=true

    # Multiplier applied to enchanted books's level fed to Book Wyrms, highly recommended to keep below 1 [range: 0.01 ~ 10.0, default: 1.0]
    S:conversionRate=1.0
}


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# compatibility
#--------------------------------------------------------------------------------------------------------#
# Mod Compatibility
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compatibility {
    # Enables compatibility with chisel [default: true]
    B:chisel=true

    # Enables compatibility with immersiveengineering [default: true]
    B:immersiveengineering=true

    # Enables compatibility with projecte [default: true]
    B:projecte=true

    # Enables compatibility with tconstruct [default: true]
    B:tconstruct=true
}


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# general
#--------------------------------------------------------------------------------------------------------#
# General configuration
##########################################################################################################

general {
    # If true, defiled blocks won't spread corruption when outside defiled biomes [default: true]
    B:confinedSpread=true
}


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# mobs
#--------------------------------------------------------------------------------------------------------#
# Mobs
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mobs {
    # If true, Scuttlers will also spawn in lit places [default: true]
    B:scuttlerSpawnInLight=true

    # Weight of Hosts when spawning with greater weight meaning more common, 0 prevents spawning; this is only relevant in relation to other defiled mobs [range: 0 ~ 1000, default: 100]
    I:weightHost=100

    # Weight of Scuttlers when spawning with greater weight meaning more common, 0 prevents spawning; this is only relevant in relation to other defiled mobs [range: 0 ~ 1000, default: 100]
    I:weightScuttler=100

    # Weight of Shamblers when spawning with greater weight meaning more common, 0 prevents spawning; this is only relevant in relation to other defiled mobs [range: 0 ~ 1000, default: 80]
    I:weightShambler=80

    # Weight of Twisted Shamblers when spawning with greater weight meaning more common, 0 prevents spawning; this is only relevant in relation to other defiled mobs [range: 0 ~ 1000, default: 80]
    I:weightTwistedShambler=80
}


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# world
#--------------------------------------------------------------------------------------------------------#
# World generation
##########################################################################################################

world {
    # Weight of Defiled Deserts in generation with greater weight meaning more common, 10 is most vanilla biomes, 0 prevents generation [range: 0 ~ 100, default: 3]
    I:weightDesertDefiled=3

    # Weight of Tenebra Forests in generation with greater weight meaning more common, 10 is most vanilla biomes, 0 prevents generation [range: 0 ~ 100, default: 3]
    I:weightForestTenebra=3

    # Weight of Vilespine Forests in generation with greater weight meaning more common, 10 is most vanilla biomes, 0 prevents generation [range: 0 ~ 100, default: 3]
    I:weightForestVilespine=3

    # Weight of Defiled Hills in generation with greater weight meaning more common, 10 is most vanilla biomes, 0 prevents generation [range: 0 ~ 100, default: 3]
    I:weightHillsDefiled=3

    # Weight of Defiled Ice Plains in generation with greater weight meaning more common, 10 is most vanilla biomes, 0 prevents generation [range: 0 ~ 100, default: 3]
    I:weightIcePlainsDefiled=3

    # Weight of Defiled Plains in generation with greater weight meaning more common, 10 is most vanilla biomes, 0 prevents generation [range: 0 ~ 100, default: 3]
    I:weightPlainsDefiled=3

    # Weight of Defiled Swamps in generation with greater weight meaning more common, 10 is most vanilla biomes, 0 prevents generation [range: 0 ~ 100, default: 3]
    I:weightSwampDefiled=3
}


