CreateMeshBuilder,
AddVertex,-2.9, 0, -0.1,
AddVertex,-2.9, 7.4, -0.1,
AddVertex,-2.6, 7.4, -0.1,
AddVertex,-2.6, 0, -0.1,
AddVertex,-2.9, 0, 0.1,
AddVertex,-2.9, 7.4, 0.1,
AddVertex,-2.6, 7.4, 0.1,
AddVertex,-2.6, 0, 0.1,
AddFace2,0, 1, 2, 3,
AddFace2,4, 5, 6, 7,
LoadTexture,pole1.bmp
SetTextureCoordinates,0,0,1
SetTextureCoordinates,1,0,0.002
SetTextureCoordinates,2,1,0.002
SetTextureCoordinates,3,1,1
SetTextureCoordinates,4,1,1
SetTextureCoordinates,5,1,0.002
SetTextureCoordinates,6,0,0.002
SetTextureCoordinates,7,0,1
SetDecalTransparentColor, 0, 0, 0,
GenerateNormals,
CreateMeshBuilder,
AddVertex,-2.9, 0, -0.1,
AddVertex,-2.9, 7.4, -0.1,
AddVertex,-2.6, 7.4, -0.1,
AddVertex,-2.6, 0, -0.1,
AddVertex,-2.9, 0, 0.1,
AddVertex,-2.9, 7.4, 0.1,
AddVertex,-2.6, 7.4, 0.1,
AddVertex,-2.6, 0, 0.1,
AddFace2,1, 0, 4, 5,
AddFace2,3, 2, 6, 7,
AddFace2,2, 1, 5, 6,
SetColor,156,147,149
GenerateNormals,
CreateMeshBuilder,
cube, 0.2, 1, 0.17
Translate,-2.75,-1,0,
LoadTexture,pole0.bmp,,,
SetTextureCoordinates,0,1,1
SetTextureCoordinates,1,1,0
SetTextureCoordinates,2,0,0
SetTextureCoordinates,3,0,1
SetTextureCoordinates,4,0,1
SetTextureCoordinates,5,0,0
SetTextureCoordinates,6,1,0
SetTextureCoordinates,7,1,1
GenerateNormals,,,,
