// 2 sprites generated with spritemate on 20-1-2019 18:46:20 // Byte 64 of each sprite contains multicolor (high nibble) & color (low nibble) information LDA #$08 // sprite multicolor 1 STA $D025 LDA #$06 // sprite multicolor 2 STA $D026 // sprite 1 / singlecolor / color: $05 sprite_1: .byte $00,$00,$00,$00,$00,$00,$00,$3c .byte $00,$00,$3c,$00,$00,$3c,$00,$00 .byte $3c,$00,$0c,$3c,$30,$0f,$3c,$f0 .byte $1f,$ff,$f8,$1f,$ff,$f8,$0f,$ff .byte $f0,$03,$ff,$c0,$00,$ff,$00,$01 .byte $ff,$80,$01,$ff,$80,$03,$ff,$c0 .byte $07,$e7,$e0,$07,$c3,$e0,$03,$81 .byte $c0,$00,$00,$00,$00,$00,$00,$05 // sprite 2 / singlecolor / color: $03 sprite_2: .byte $00,$00,$00,$00,$00,$00,$00,$00 .byte $00,$00,$00,$00,$00,$00,$00,$00 .byte $00,$00,$00,$00,$00,$00,$00,$00 .byte $00,$00,$00,$00,$00,$00,$00,$00 .byte $00,$00,$00,$00,$00,$00,$00,$00 .byte $00,$00,$00,$00,$00,$00,$00,$00 .byte $00,$00,$00,$00,$00,$00,$00,$00 .byte $00,$00,$00,$00,$00,$00,$00,$03