Hex boundary
By Insectduel
This is the chaotic place to find all SMB3 stuff and more supportive from the NES version of the game.
Contents
If you need to locate anything in particular please use Ctrl+F. There are 87 full pages in a document.
1] Level and Sprite Data
2] Hex Digit Boundary
3] Map Pointers
4] Sprite and Item Map Screens
5] Sprite Drag Offset
6] Stating Space
7] Airship Retreat Points
8] Items Placed in a Letter
9] Locks Mode
10] Pipes Mode
11] Level Map Tilesets
12] Level Header
13] Mario all-stars stuff
14] Level and Sprite Offset list
15] Misc. Game Properties
16] Text Editing
17] Legal
This is the guide you need for editing Mario 3 in all-stars. Eventually the data will come in Mario 3 Workshop level Editor very soon. Right now you can only edit them with Mario 3 improvement or your hex editor. If you need to delete objects in your level, simply put FF at the end of the object. Its best to import your NES levels into your SNES level offset, but DO NOT overwrite the level header. If you’re a Windows 98 user like Insectduel, then you will see the levels imported straight through your Mario 3 Improvement level editor.
Let’s begin with this topic below
Level and Sprite Data
First thing first
A Sprite and Object byte
Each level contains bytes in this game. Some are 3 byte Object and Sprite while there are 4 byte objects in the game.
3 byte hex
DV HH TT
D: Stands for the Bank of the object or a domain. Mostly Odd numbers in a 3 byte object.
V: The vertical bank of the object
H: The horizontal bank of the Object. Ends with FF.
T: Type of object. Ends with FF.
4 byte hex
DV HH TT LL
D: Stands for the Bank of the object or a domain. Mostly Odd numbers in a 4 byte object.
V: The vertical bank of the object
H: The horizontal bank of the Object. Ends with FF.
T: Type of object. Ends with FF.
L: The length of a 4-byte object. Can stretch and up to FF.
Sprites – 3 bytes
SS HH VV
S: The sprite bank of an enemy
H: The horizontal bank of the Object. Ends with FF.
V: The vertical bank of the object
Hex Digit Boundary
Bank listing
1 Bank 0
3 Bank 1
5 Bank 2
7 Bank3
9 Bank 4
B Bank 5
D Bank 6
F Bank 7
Enemy listing
=============
(If there's any inconsistencies, or if you find out something about the
"nothing" or "weird" objects, please tell me)
00 Nothing
01 Some weird enemy
02 Makes you bounce at beginning of level
03 Nothing
04 Weird enemy
05 Weird enemy
06 Green note block
07 Leads to mushroom house with Warp Whistle when you stand
on a white block for 5 seconds and go behind the objects
08 Invisible door that appears when you get
a P-switch
09 Ship anchor
0A Weird enemy
0B 1-up
0C Star
0D Regular mushroom
0E World x boss (where x = world number)
0F Nothing
10 Nothing
11 Nothing
12 Nothing
13 Nothing
14 Nothing
15 Nothing
16 Nothing
17 Spiny cheep-cheep
18 Bowser
19 Flower
1A Weird points
1B Green note block
1C Mushroom
1D Nothing
1E Leaf
1F Vine
20 Nothing
21 Flashing mushroom
22 Flashing flower
23 Flashing star
24 Leftward-moving cloud platform, World 6-style
25 Nothing
26 Still wooden platform that moves right
when you step on it
27 Wooden moving platform that moves
back and forth
28 Wooden moving platform that moves up and down
29 Spike
2A Ptooie
2B Kuribo's Goomba
2C Same as 24, but slower
2D Boss Bass
2E Upward-moving "circle block" platform
(used in Bowser's castle)
2F Boo Buddy
30 Hot Foot
31 Top Stretch
32 Bottom Stretch
33 Nipper Plant
34 Toad & message (used in mushroom houses)
35 Automatically clear stage
36 Leftward-moving wooden platform that falls
when you step on it
37 Same as 27, but doesn't move as far
38 Same as 28, but doesn't move as far
39 Walking Nipper Plant
3A Like 2E, but falls when you step on it.
3B Surface cheep-cheep (jumps out of water)
3C Wired platform
3D Walking Ptooie
3E Floating platform
3F Dry Bones
40 Buster Beetle
41 Goal Card
42 Jumping cheep cheep (3 jumps, up and right)
43 Jumping cheep cheep (2 jumps, down and right)
44 Still falling platform (falls when you step on it)
45 "Smart" Hot Foot (NES Only)
46 Pipe Ptooie
47 Nothing
48 Baby cheep cheep
49 Background cloud
4A Magic ball (when you kill Boom-Boom you
get this)
4B Boom-Boom
4C Flying Boom-Boom
4D Nothing
4E Nothing
4F Jumping chomp
50 Bob-omb (about to blow up)
51 Double rotodisc (rotate counterclockwise)
52 Treasure chest with treasure chest inside
53 Podoboo
54 Weird block
55 Bob-omb
56 Leftward piranha plant
57 Rightward piranha plant
58 Fire Chomp
59 Fire Snake
5A Single rotodisc (rotate clockwise)
5B Singe rotodisc (rotate counterclockwise)
5C Instantly broken brick
5D Tornado
5E Double rotodisc (rotate both ways,
starting at sides)
5F Double rotodisc (rotate both ways,
starting at top and bottom)
60 Double rotodisc (rotate clockwise)
61 Bloober (with babies trailing behind)
62 Bloober
63 Big Bertha
64 Surface cheep cheep (jumps out of water high)
65 Upward current
66 Downward current
67 Lava lotus
68 Upside-down moving buzzy beetle shell
69 Upside-down moving spiny shell
6A Bloober Nanny
6B Pile Driver Micro-Goomba
6C Green Koopa Troopa
6D Red Koopa Troopa
6E Green Koopa Paratroopa (bounces)
6F Red Koopa Paratroopa
70 Buzzy Beetle
71 Spiny
72 Goomba
73 Para-Goomba
74 Para-Goomba with Micro-Goombas
75 Bowser's Fireballs
76 Falling cheep-cheep
77 Cheep-Cheep
78 Still bullet bill
79 Missile bill
7A Giant Green Koopa Troopa
7B Giant Red Koopa Troopa
7C Giant Goomba
7D Giant Green Piranha Plant
7E Giant Green Koopa Paratroopa
7F Giant Red Piranha Plant
80 Green Koopa Paratroopa (doesn't bounce)
81 Hammer Brother
82 Boomerang Brother
83 Lakitu
84 Red Spiny Egg
85 Green Spiny Egg
86 Sledge Brother
87 Fire Brother
88 Yellow Cheep Cheep
89 Chain Chomp
8A Regular Thwomp
8B Leftward-moving Thwomp
8C Rightward-moving Thwomp
8D Upward-moving Thwomp
8E Up and Leftward-moving Thwomp
8F Down and Leftward-moving Thwomp
90 Step-activated Spinning Platform
91 Constantly spinning Spinning Platform
92 Periodically spinning Spinning Platform
(clockwise)
93 Periodically spinning Spinning Platform
(counterclockwise)
94 Giant "?" block with 3 1-ups
95 Giant "?" block with mushroom
96 Giant "?" block with flower
97 Giant "?" block with leaf
98 Giant "?" block with Tanooki Suit
99 Giant "?" block with Frog Suit
9A Giant "?" block with Hammer Bros. Suit
9B Nothing
9C Nothing
9D Upward rocket engine
9E Podoboo (comes out of lava)
9F Para-Beetle
A0 Upward green piranha plant
A1 Downward green piranha plant
A2 Upward red piranha plant
A3 Downward red piranha plant
A4 Upward Green Venus Fire Trap
A5 Downward Green Venus Fire Trap
A6 Upward Red Venus Fire Trap
A7 Downward Red Venus Fire Trap
A8 Automatically moving upward directional platform
A9 Automatically moving multi-directional platform
AA Propeller
AB Nothing
AC Leftward rocket engine
AD Brown Rocky Wrench
AE Nut (use with corkscrew)
AF The Angry Sun
B0 Still big bullet
B1 Rightward rocket engine
B2 Downward rocket engine
B3 Weird flashing enemy
B4 Unlimited flying cheep-cheeps
B5 Unlimited spiny cheep-cheeps
B6 Nothing
B7 Unlimited para-beetles
B8 Moving background clouds
B9 Unlimited leftward-moving falling platforms
BA Exit on gets treasure chest
BB Stops flying/spiny cheep cheeps
BC Bullet bills
BD Missile bills
BE Rocky Wrench
BF Cross-shaped bullets (for use with cross-shaped
bullet shooters)
C0 Goomba factory (leftward)
C1 Goomba factory (rightward)
C2 Bullet balls (leftward)
C3 Giant bullet balls (leftward)
C4 Bullet balls (up/left)
C5 Bullet balls (up/right)
C6 Bullet balls (down/left)
C7 Bullet balls (down/right)
C8 Seems the same as C4
C9 Seems the same as C5
CA Seems the same as C6
CB Seems the same as C7
CC Bullet balls (rightward)
CD Giant bullet balls (rightward)
CE Bob-omb factory (for use with bullet shooters)
(leftward)
CF Bob-omb factory (for use with bullet shooters)
(rightward)
D0 Lasers (for use with Bowser Statues)
D1 3 Green Koopa Paratroopas
D2 3 Yellow Cheep-Cheeps
D3 Scroll object
D4 Scroll object
D5 "The king has been transformed" message
D6 Puts item in treasure chest (but will likely give you a
screwed up item)
D7-FE Crashes game
FF This tells the game to stop reading sprite
data so there will be no sprites if you put
this in.
Item hex numbers
0 Nothing
1 Mushroom
2 Flower
3 Leaf
4 Frog
5 Tanooki
6 Hammer
7 Jugem’s Cloud
8 P-wing
9 Starman
A Hammer
B Anchor
C Whistle
D Music Box
Map Screen Sprite digits
0 Airship Escape
1 HELP!
2 Airship
3 Hammer brother
4 Boomerang brother
5 Sledge hammer brother
6 Fire hammer Brother
7 Piranha Plant
8 White Crappy ship
9 N-Spade
A White Mushroom house
B Treasure Ship
C Weird
D Battleship
E Tank
F Crappy Ship
10 Boat
11-FF CRASH!!!
Map Pointers
The map pointer starts from the top and goes to the right of the map screen until it reaches the end and onto the next row.
Hex Starting Offset 1104627=0x10DAF3 – World 1 Enemy
1. D7 EA 27 World 1-1
2. DB EC 27 Hammer Bros.
3. 5A EC 27 World 1-2
4. 9E E8 27 World 1-3
5. DB EC 27 Hammer Bros.
6. 95 F1 27 Secret level
7. DB EC 27 Hammer Bros.
8. DB EC 27 Hammer Bros.
9. E3 F1 27 World 1-4
10. 00 07 00 Mushroom House (Mushroom, Fire flower, and Leaf)
11. DB EC 27 Hammer Bros.
12. DB F8 27 Fortress
13. 01 00 00 Spade House
14. DB EC 27 Hammer Bros.
15. 00 07 00 Mushroom House(Mushroom, Fire flower, and Leaf)
16. DB EC 27 Hammer Bros.
17. DB EC 27 Hammer Bros.
18. 5F F8 27 End Castle
19. DB EE 27 World 1-5
20. DB EC 27 Hammer Bros.
21. BD F1 27 World 1-6
Hex Starting offset 1104690=0x10DB32 – World 1 Level
1. 2E 9F 24 World 1-1
2. 36 BF 24 Hammer Bros.
3. 90 BA 24 World 1-2
4. 98 92 24 World 1-3
5. 36 BF 24 Hammer Bros.
6. 9E F4 24 Secret level
7. 36 BF 24 Hammer Bros.
8. 36 BF 24 Hammer Bros.
9. 86 F6 24 World 1-4
10. BD 91 25 Mushroom House
11. 54 BF 24 Hammer Bros. (With Item)
12. D4 8D 26 Fortress
13. 00 00 00 Spade House
14. 36 BF 24 Hammer Bros.
15. BD 91 25 Mushroom House
16. 54 BF 24Hammer Bros. (With Item)
17. 36 BF 24 Hammer Bros.
18. A3 8C 26 End Castle
19. D3 C9 24 World 1-5
20. 36 BF 24 Hammer Bros.
21. 77 F5 24 World 1-6
Hex Starting Offset 1104585= 0x10DAC9 World 1 Object Set
Byte CO
C: Not sure, but I think it may something to do with level positioning.
O: Object set – see level header
1. 21 World 1-1
2. 23 Hammer Bros.
3. 23 World 1-2
4. 21 World 1-3
5. 23 Hammer Bros.
6. 44 Secret level
7. 43 Hammer Bros.
8. 43 Hammer Bros.
9. 44 World 1-4
10. 47 Mushroom House
11. 63 Hammer Bros. (With Item)
12. 62 Fortress
13. 6F Spade House
14. 83 Hammer Bros.
15. 87 Mushroom House
16. 83 Hammer Bros. (With Item)
17. 83 Hammer Bros.
18. 82 End Castle
19. AE World 1-5
20. A3 Hammer Bros.
21. A4 World 1-6
Hex Starting Offset 1104851=0x10DBD3 – World 2 Enemy
Map Page 1
1. 01 00 00 Spade House
2. FD F6 27 Hammer Bros. 1
3. 45 EE 27 World 2-2
4. FD F6 27 Hammer Bros. 1
5. FD F6 27 Hammer Bros. 1
6. 00 07 00 Mushroom House (Mushroom, Fire flower, and Leaf)
7. FD F6 27 Hammer Bros. 1
8. FD F6 27 Hammer Bros. 1
9. FD F6 27 Hammer Bros. 1
10. FD F6 27 Hammer Bros. 1
11. FD F6 27 Hammer Bros. 1
12. A0 F7 27 World 2-3
13. FD F6 27 Hammer Bros. 1
14. 39 F7 27 World 2-1
15. D2 F7 27 World 2 Dungeon
16. FD F6 27 Hammer Bros. 1
17. FD F6 27 Hammer Bros. 1
18. F3 E6 27 Pipe end 1
19. FD F6 27 Hammer Bros. 1
20. 00 07 00 Mushroom House (Mushroom, Fire flower, and Leaf)
21. F3 E6 27 Pipe end 2
22. FD F6 27 Hammer Bros. 1
23. FD F6 27 Hammer Bros. 1
24. B2 E5 27 Hidden Hammer Bros.
25. FD F6 27 Hammer Bros. 1
26. FD F6 27 Hammer Bros. 1
27. FD F6 27 Hammer Bros. 1
28. 01 00 00 Spade House
Map Page 2
29. FD F6 27 Hammer Bros. 1
30. 0F F8 27 World 2-4
31. FD F6 27 Hammer Bros. 1
32. FD F6 27 Hammer Bros. 1
33. 00 03 00 Mushroom House (Frog Suit)
34. F3 ED 27 Quicksand
35. FD F6 27 Hammer Bros. 1
36. F2 F6 27 Hammer Bros. 2
37. FD F6 27 Hammer Bros. 1
38. 5F F8 27 End Castle
39. FD F6 27 Hammer Bros. 1
40. F2 F6 27 Hammer Bros. 2
41. F2 F6 27 Hammer Bros. 2
42. 71 F1 27 World 2-5
43. FD F6 27 Hammer Bros. 1
44. A7 F6 27 Pyramid (Outside area)
45. F2 F6 27 Hammer Bros. 2
46. FD F6 27 Hammer Bros. 1
47. FD F6 27 Hammer Bros. 1
48. FD F6 27 Hammer Bros. 1
Hex Starting offset 1104992=0x10DC60 – World 2 Level
Map Page 1
1. 00 00 00 Spade House
2. 1C E3 25 Hammer Bros. 1
3. 2D C4 24 World 2-2
4. 1C E3 25 Hammer Bros. 1
5. 1C E3 25 Hammer Bros. 1
6. BD 91 25 Mushroom House (Mushroom, Fire flower, and Leaf)
7. 1C E3 25 Hammer Bros. 1
8. 1C E3 25 Hammer Bros. 1
9. 1C E3 25 Hammer Bros. 1
10. 1C E3 25 Hammer Bros. 1
11. 1C E3 25 Hammer Bros. 1
12. 20 E9 25 World 2-3
13. 1C E3 25 Hammer Bros. 1
14. 75 E5 25 World 2-1
15. 96 EA 25 World 2 Dungeon
16. 1C E3 25 Hammer Bros. 1
17. 1C E3 25 Hammer Bros. 1
18. 5B CD 24 Pipe end 1
19. 1C E3 25 Hammer Bros. 1
20. BD 91 25 Mushroom House (Mushroom, Fire flower, and Leaf)
21. 00 CD 24 Pipe end 2
22. 1C E3 25 Hammer Bros. 1
23. 1C E3 25 Hammer Bros. 1
24. A7 B7 24 Hidden Hammer Bros.
25. 1C E3 25 Hammer Bros. 1
26. 1C E3 25 Hammer Bros. 1
27. 1C E3 25 Hammer Bros. 1
28. 00 00 00 Spade House
Map Page 2
29. 1C E3 25 Hammer Bros. 1
30. 5C EC 25 World 2-4
31. 1C E3 25 Hammer Bros. 1
32. 1C E3 25 Hammer Bros. 1
33. BD 91 25 Mushroom House (Frog Suit)
34. 6C C1 24 Quicksand
35. 1C E3 25 Hammer Bros. 1
36. 1C E3 25 Hammer Bros. 2
37. 1C E3 25 Hammer Bros. 1
38. 38 8C 26 End Castle
39. 1C E3 25 Hammer Bros. 1
40. 1C E3 25 Hammer Bros. 2
41. 1C E3 25 Hammer Bros. 2
42. 70 E7 25 World 2-5
43. 1C E3 25 Hammer Bros. 1
44. 5A E0 25 Pyramid (Outside area)
45. 1C E3 25 Hammer Bros. 2
46. 1C E3 25 Hammer Bros. 1
47. 1C E3 25 Hammer Bros. 1
48. 1C E3 25 Hammer Bros. 1
Hex Starting Offset 1104757= 0x10DB75 World 2 Object Set
Byte CO
C: Not sure, but I think it may something to do with level positioning.
O: Object set – see level header
Map Page 1
1. 2F Spade House
2. 29 Hammer Bros. 1
3. 23 World 2-2
4. 29 Hammer Bros. 1
5. 29 Hammer Bros. 1
6. 27 Mushroom House (Mushroom, Fire flower, and Leaf)
7. 49 Hammer Bros. 1
8. 49 Hammer Bros. 1
9. 49 Hammer Bros. 1
10. 49 Hammer Bros. 1
11. 49 Hammer Bros. 1
12. 49 World 2-3
13. 49 Hammer Bros. 1
14. 69 World 2-1
15. 69 World 2 Dungeon
16. 69 Hammer Bros. 1
17. 69 Hammer Bros. 1
18. 6E Pipe end 1
19. 89 Hammer Bros. 1
20. 87 Mushroom House (Mushroom, Fire flower, and Leaf)
21. 8E Pipe end 2
22. 89 Hammer Bros. 1
23. 89 Hammer Bros. 1
24. A3 Hidden Hammer Bros.
25. A9 Hammer Bros. 1
26. A9 Hammer Bros. 1
27. A9 Hammer Bros. 1
28. AF Spade House
Map Page 2
29. 29 Hammer Bros. 1
30. 29 World 2-4
31. 29 Hammer Bros. 1
32. 29 Hammer Bros. 1
33. 27 Mushroom House (Frog Suit)
34. 43 Quicksand
35. 49 Hammer Bros. 1
36. 49 Hammer Bros. 2
37. 69 Hammer Bros. 1
38. 62 End Castle
39. 69 Hammer Bros. 1
40. 69 Hammer Bros. 2
41. 69 Hammer Bros. 2
42. 89 World 2-5
43. 89 Hammer Bros. 1
44. 89 Pyramid (Outside area)
45. 89 Hammer Bros. 2
46. A9 Hammer Bros. 1
47. A9 Hammer Bros. 1
48. A9 Hammer Bros. 1
Hex Starting Offset 1105241= 0x10DD59 World 3 Enemy
Map Page 1
1. 00 03 00 Mushroom House (Frog Suit)
2. F0 EB 27 Hammer Bros. (Plain Field)
3. F0 EB 27 Hammer Bros. (Water Field)
4. 3E EB 27 World 3-3
5. 00 08 00 Mushroom House (Leaf, Flower, Frog Suit)
6. F0 EB 27 Hammer Bros. (Plain Field)
7. F0 EB 27 Hammer Bros. (Plain Field)
8. D3 EF 27 World 3-2
9. F0 EB 27 Hammer Bros. (Water Field)
10. 63 EF 27 World 3-4
11. F0 EB 27 Hammer Bros. (Plain Field)
12. F0 EB 27 Hammer Bros. (Water Field)
13. 01 00 00 Spade House
14. 43 F9 27 World 3 Dungeon#1
15. F0 EB 27 Hammer Bros. (Plain Field)
16. F0 EB 27 Hammer Bros. (Water Field)
17. F0 EB 27 Hammer Bros. (Plain Field)
18. D5 F3 27 World 3-1
19. F0 EB 27 Hammer Bros. (Plain Field)
20. F8 E6 27 Pipe End 1
21. 9B F3 27 World 3-5
22. F0 EB 27 Hammer Bros. (Plain Field)
23. F0 EB 27 Hammer Bros. (Plain Field- On Start Panel)
24. F8 E6 27 Pipe End 1
25. 01 00 00 Spade House
26. F0 EB 27 Hammer Bros. (Plain Field)
27. FD E6 27 Pipe End 2
Map Page 2
28. 13 F0 27 World 3-6
29. F0 EB 27 Hammer Bros. (Plain Field)
30. 1E EA 27 World 3-7
31. F0 EB 27 Hammer Bros. (Plain Field)
32. 04 EF 27 World 3-8
33. F0 EB 27 Hammer Bros. (Plain Field)
34. 01 00 00 Spade house
35. 12 F9 27 World 3 Dungeon#2
36. 01 00 00 Spade House (Island Side)
37. 00 08 00 Mushroom House (Leaf, Flower, Frog Suit)
38. F0 EB 27 Hammer Bros. (Plain Field)
39. 3F E9 27 World 3-9
40. 02 E7 27 Pipe End 3
41. FD E6 27 Pipe End 2
42. F0 EB 27 Hammer Bros. (Hills Field – On Bridge)
43. 00 08 00 Mushroom House (Leaf, Flower, Frog Suit)
44. 01 00 00 Spade House (Island Side)
45. F0 EB 27 Hammer Bros. (Plain Field)
46. F0 EB 27 Hammer Bros. (Plain Field)
47. F0 EB 27 Hammer Bros. (Plain Field – On Bridge)
Map Page 3
48. F0 EB 27 Hammer Bros. (Plain Field – On Bridge)
49. 00 07 00 Mushroom House (Mushroom, Flower, Leaf)
50. 5F F8 27 End Castle
51. F0 EB 27 Hammer Bros. (Plain Field)
52. 02 E7 27 Pipe End 3
Hex Starting offset 1105397=0x10DDF5 – World 3 Level
Map Page 1
1. BD 91 25 Mushroom House (Frog Suit)
2. EE 97 24 Hammer Bros. (Plain Field)
3. BA A1 24 Hammer Bros. (Water Field)
4. 22 A2 24 World 3-3
5. BD 91 25 Mushroom House (Leaf, Flower, Frog Suit)
6. EE 97 24 Hammer Bros. (Plain Field)
7. EE 97 24 Hammer Bros. (Plain Field)
8. A8 EA 24 World 3-2
9. BA A1 24 Hammer Bros. (Water Field)
10. AE D9 24 World 3-4
11. EE 97 24 Hammer Bros. (Plain Field)
12. 0C 98 24 Hammer Bros. (Water Field)
13. 00 00 00 Spade House
14. F3 8F 26 World 3 Dungeon#1
15. EE 97 24 Hammer Bros. (Plain Field)
16. 0C 98 24 Hammer Bros. (Water Field)
17. EE 97 24 Hammer Bros. (Plain Field)
18. 89 97 25 World 3-1
19. 99 A1 24 Hammer Bros. (Plain Field)
20. A6 CF 24 Pipe End 1
21. C8 94 25 World 3-5
22. 99 A1 24 Hammer Bros. (Plain Field)
23. EE 97 24 Hammer Bros. (Plain Field- On Start Panel)
24. 38 CF 24 Pipe End 1
25. 00 00 00 Spade House
26. EE 97 24 Hammer Bros. (Plain Field)
27. B6 CD 24 Pipe End 2
Map Page 2
28. F8 EB 24 World 3-6
29. EE 97 24 Hammer Bros. (Plain Field)
30. B8 9C 24 World 3-7
31. EE 97 24 Hammer Bros. (Plain Field)
32. CA CB 24 World 3-8
33. EE 97 24 Hammer Bros. (Plain Field)
34. 00 00 00 Spade house
35. E9 8E 26 World 3 Dungeon#2
36. 00 00 00 Spade House (Island Side)
37. BD 91 25 Mushroom House (Leaf, Flower, Frog Suit)
38. EE 97 24 Hammer Bros. (Plain Field)
39. 62 95 24 World 3-9
40. 90 CE 24 Pipe End 3
41. 23 CE 24 Pipe End 2
42. EE 97 24 Hammer Bros. (Hills Field – On Bridge)
43. BD 91 25 Mushroom House (Leaf, Flower, Frog Suit)
44. 00 00 00 Spade House (Island Side)
45. EE 97 24 Hammer Bros. (Plain Field)
46. EE 97 24 Hammer Bros. (Plain Field)
47. EE 97 24 Hammer Bros. (Plain Field – On Bridge)
Map Page 3
48. EE 97 24 Hammer Bros. (Plain Field – On Bridge)
49. BD 91 25 Mushroom House (Mushroom, Flower, Leaf)
50. 53 8C 26 End Castle
51. EE 97 24 Hammer Bros. (Plain Field)
52. E4 CE 24 Pipe End 3
Hex Starting offset 1105137=0x10DCF1 – World 3 Object Set
Byte CO
C: Not sure, but I think it may something to do with level positioning.
O: Object set – see level header
Map Page 1
1. 27 Mushroom House (Frog Suit)
2. 21 Hammer Bros. (Plain Field)
3. 21 Hammer Bros. (Water Field)
4. 21 World 3-3
5. 27 Mushroom House (Leaf, Flower, Frog Suit)
6. 21 Hammer Bros. (Plain Field)
7. 21 Hammer Bros. (Plain Field)
8. 44 World 3-2
9. 41 Hammer Bros. (Water Field)
10. 43 World 3-4
11. 41 Hammer Bros. (Plain Field)
12. 61 Hammer Bros. (Water Field)
13. 6F Spade House
14. 62 World 3 Dungeon#1
15. 61 Hammer Bros. (Plain Field)
16. 61 Hammer Bros. (Water Field)
17. 61 Hammer Bros. (Plain Field)
18. 86 World 3-1
19. 81 Hammer Bros. (Plain Field)
20. 8E Pipe End 1
21. 86 World 3-5
22. 81 Hammer Bros. (Plain Field)
23. A1Hammer Bros. (Plain Field- On Start Panel)
24. AE Pipe End 1
25. AF Spade House
26. A1 Hammer Bros. (Plain Field)
27. AE Pipe End 2
Map Page 2
28. 24 World 3-6
29. 21 Hammer Bros. (Plain Field)
30. 21 World 3-7
31. 21 Hammer Bros. (Plain Field)
32. 43 World 3-8
33. 41 Hammer Bros. (Plain Field)
34. 4F Spade house
35. 42 World 3 Dungeon#2
36. 5F Spade House (Island Side)
37. 57 Mushroom House (Leaf, Flower, Frog Suit)
38. 61 Hammer Bros. (Plain Field)
39. 61 World 3-9
40. 6E Pipe End 3
41. 6E Pipe End 2
42. 73 Hammer Bros. (Hills Field – On Bridge)
43. 77 Mushroom House (Leaf, Flower, Frog Suit)
44. 7F Spade House (Island Side)
45. 81 Hammer Bros. (Plain Field)
46. 81 Hammer Bros. (Plain Field)
47. 81 Hammer Bros. (Plain Field – On Bridge)
Map Page 3
48. 21 Hammer Bros. (Plain Field – On Bridge)
49. 27 Mushroom House (Mushroom, Flower, Leaf)
50. 82 End Castle
51. 81 Hammer Bros. (Plain Field)
52. 8E Pipe End 3
Hex Starting Offset 1105625= 0x10DED9 World 4 Enemy
Map Page 1
1. 9A F6 27 Hammer Bros.
2. 07 E7 27 Pipe End 1
3. 00 09 00 Mushroom House (Leaf, Flower, Tanooki Suit)
4. 07 EA 27 World 4-6
5. 9A F6 27 Hammer Bros.
6. 9A F6 27 Hammer Bros.
7. 5F F8 27 End Castle
8. 9A F6 27 Hammer Bros.
9. 9A F6 27 Hammer Bros.
10. B8 FA 27 World 4 Dungeon #2
11. 0C E7 27 Pipe End 2
12. 01 00 00 Spade House
13. 9C F5 27 World 4-5
14. 9A F6 27 Hammer Bros.
Map Page 2
15. 9A F6 27 Hammer Bros.
16. 0C E7 27 Pipe End 2
17. D8 FA 27 World 4 Dungeon #1
18. 9A F6 27 Hammer Bros.
19. BC F4 27 World 4-3 (Beginning)
20. 9A F6 27 Hammer Bros.
21. C4 F4 27 World 4-2
22. 9A F6 27 Hammer Bros.
23. 9A F6 27 Hammer Bros.
24. 9A F6 27 Hammer Bros.
25. 01 00 00 Spade House
26. 00 07 00 Mushroom House (Mushroom, Flower, Leaf)
27. 9A F6 27 Hammer Bros.
28. 9A F6 27 Hammer Bros.
29. 9A F6 27 Hammer Bros.
30. 69 F5 27 World 4-4
31. 00 04 00 Mushroom House (Tanooki Suit)
32. 07 E7 27 Pipe End 1
33. 47 F4 27 World 4-1
34. 00 07 00 Mushroom House (Mushroom, Flower, Leaf)
Hex Starting offset 1105727=0x10DF3F – World 4 Level
Map Page 1
1. 23 C8 25 Hammer Bros.
2. 00 CD 24 Pipe End 1
3. BD 91 25 Mushroom House (Leaf, Flower, Tanooki Suit)
4. E9 8F 24 World 4-6
5. 23 C8 25 Hammer Bros.
6. 23 C8 25 Hammer Bros.
7. 67 8C 26 End Castle
8. 23 C8 25 Hammer Bros.
9. 23 C8 25 Hammer Bros.
10. F8 99 26 World 4 Dungeon #2
11. 38 CF 24 Pipe End 2
12. 00 00 00 Spade House
13. B5 C0 25 World 4-5
14. 23 C8 25 Hammer Bros.
Map Page 2
15. 23 C8 25 Hammer Bros.
16. A6 CF 24 Pipe End 2
17. D2 9A 26 World 4 Dungeon #1
18. 23 C8 25 Hammer Bros.
19. E7 BA 25 World 4-3 (Beginning)
20. 23 C8 25 Hammer Bros.
21. 3A BB 25 World 4-2
22. 23 C8 25 Hammer Bros.
23. 23 C8 25 Hammer Bros.
24. 23 C8 25 Hammer Bros.
25. 00 00 00 Spade House
26. BD 91 25 Mushroom House (Mushroom, Flower, Leaf)
27. 23 C8 25 Hammer Bros.
28. 23 C8 25 Hammer Bros.
29. 23 C8 25 Hammer Bros.
30. FA BC 25 World 4-4
31. BD 91 25 Mushroom House (Tanooki Suit)
32. 5B CD 24 Pipe End 1
33. C7 B7 25 World 4-1
34. BD 91 25 Mushroom House (Mushroom, Flower, Leaf)
Hex Starting offset 1105557=0x10DE95 – World 4 Object Set
Byte CO
C: Not sure, but I think it may something to do with level positioning.
O: Object set – see level header
Map Page 1
1. 4B Hammer Bros.
2. 4E Pipe End 1
3. 47 Mushroom House (Leaf, Flower, Tanooki Suit)
4. 41 World 4-6
5. 4B Hammer Bros.
6. 6B Hammer Bros.
7. 62 End Castle
8. 6B Hammer Bros.
9. 6B Hammer Bros.
10. 62 World 4 Dungeon #2
11. 8E Pipe End 2
12. 8F Spade House
13. 8B World 4-5
14. 8B Hammer Bros.
Map Page 2
15. 4B Hammer Bros.
16. 4E Pipe End 2
17. 42 World 4 Dungeon #1
18. 4B Hammer Bros.
19. 4B World 4-3 (Beginning)
20. 4B Hammer Bros.
21. 4B World 4-2
22. 6B Hammer Bros.
23. 6B Hammer Bros.
24. 6B Hammer Bros.
25. 6F Spade House
26. 67 Mushroom House (Mushroom, Flower, Leaf)
27. 6B Hammer Bros.
28. 8B Hammer Bros.
29. 8B Hammer Bros.
30. 8B World 4-4
31. 87 Mushroom House (Tanooki Suit)
32. 8E Pipe End 1
33. 8B World 4-1
34. A7 Mushroom House (Mushroom, Flower, Leaf)
Hex Starting Offset 1105917= 0x10DFFD World 5 Enemy
Map Hilly Area
1. F0 EB 27 Hammer Bros.
2. 6E EE 27 World 5-2
3. 00 04 00 Mushroom House (Tanooki Suit)
4. B6 E5 27 World 5-3
5. F0 EB 27 Hammer Bros.
6. 92 E9 27 World 5-1
7. 11 E7 27 Pipe End
8. 11 E7 27 Pipe End
9. F0 EB 27 Hammer Bros.
10. F0 EB 27 Hammer Bros.
11. 9C FA 27 Tower
12. F0 EB 27 Hammer Bros.
13. 80 F9 27 World 5 Dungeon
14. F0 EB 27 Hammer Bros.
15. F0 EB 27 Hammer Bros.
16. F0 EB 27 Hammer Bros.
17. F0 EB 27 Hammer Bros.
18. F0 EB 27 Hammer Bros.
19. 01 00 00 Spade House
20. F0 EB 27 Hammer Bros.
Map Cloudy Area
21. 00 09 00 Mushroom House (Leaf, Flower, Tanooki Suit)
22. 87 F5 27 Pipe End (To Hilly Map Area)
23. F0 EB 27 Hammer Bros.
24. BA F0 27 World 5-5
25. F0 EB 27 Hammer Bros.
26. F0 EB 27 Hammer Bros.
27. E9 F5 27 World 5-4
28. F0 EB 27 Hammer Bros.
29. 01 00 00 Spade House
30. 01 00 00 Spade House
31. F0 EB 27 Hammer Bros.
32. 64 F8 27 World 5 Dungeon
33. F0 EB 27 Hammer Bros.
34. 8D F4 27 World 5-7
35. F0 EB 27 Hammer Bros.
36. 5F F8 27 End Castle
37. F0 EB 27 Hammer Bros.
38. 2B F5 27 World 5-9
39. 20 F4 27 World 5-8
40. F0 EB 27 Hammer Bros.
41. 00 07 00 Mushroom House (Mushroom, Flower, Leaf)
42. F0 F4 27 World 5-6
Hex Starting Offset 1106040= 0x10E078 World 5 Level
Map Hilly Area
1. A7 B7 24 Hammer Bros.
2. 71 C5 24 World 5-2
3. BD 91 25 Mushroom House (Tanooki Suit)
4. D9 90 24 World 5-3
5. A7 B7 24 Hammer Bros.
6. 49 98 24 World 5-1
7. 90 CE 24 Pipe End
8. E4 CE 24 Pipe End
9. A7 B7 24 Hammer Bros.
10. A7 B7 24 Hammer Bros.
11. B4 98 26 Tower
12. A7 B7 24 Hammer Bros.
13. 97 91 26 World 5 Dungeon
14. A7 B7 24 Hammer Bros.
15. A7 B7 24 Hammer Bros.
16. A7 B7 24 Hammer Bros.
17. A7 B7 24 Hammer Bros.
18. A7 B7 24 Hammer Bros.
19. 00 00 00 Spade House
20. 75 BF 24 Hammer Bros. (With Item)
Map Cloudy Area
21. BD 91 25 Mushroom House (Leaf, Flower, Tanooki Suit)
22. 83 BF 25 Pipe End (To Hilly Map Area)
23. 67 C8 25 Hammer Bros.
24. 5F F1 24 World 5-5
25. DD C2 25 Hammer Bros.
26. DD C2 25 Hammer Bros.
27. 64 C3 25 World 5-4
28. DD C2 25 Hammer Bros.
29. 00 00 00 Spade House
30. 00 00 00 Spade House
31. DD C2 25 Hammer Bros.
32. CB 8C 26 World 5 Dungeon
33. DD C2 25 Hammer Bros.
34. 0E BA 25 World 5-7
35. DD C2 25 Hammer Bros.
36. 7B 8C 26 End Castle
37. DD C2 25 Hammer Bros.
38. DD BC 25 World 5-9
39. 32 B7 25 World 5-8
40. DD C2 25 Hammer Bros.
41. BD 91 25 Mushroom House (Mushroom, Flower, Leaf)
42. 18 BC 25 World 5-6
Hex Starting offset 1105833=0x10DFA9 – World 5 Object Set
Byte CO
C: Not sure, but I think it may something to do with level positioning.
O: Object set – see level header
Map Hilly Area
1. 23 Hammer Bros.
2. 2E World 5-2
3. 27 Mushroom House (Tanooki Suit)
4. 21 World 5-3
5. 23 Hammer Bros.
6. 41 World 5-1
7. 4E Pipe End
8. 4E Pipe End
9. 43 Hammer Bros.
10. 43 Hammer Bros.
11. 42 Tower
12. 63 Hammer Bros.
13. 62 World 5 Dungeon
14. 63 Hammer Bros.
15. 63 Hammer Bros.
16. 63 Hammer Bros.
17. 83 Hammer Bros.
18. 83 Hammer Bros.
19. 8F Spade House
20. 83 Hammer Bros.
Map Cloudy Area
21. 27 Mushroom House (Leaf, Flower, Tanooki Suit)
22. 4D Pipe End (To Hilly Map Area)
23. 4D Hammer Bros.
24. 44 World 5-5
25. 6D Hammer Bros.
26. 6D Hammer Bros.
27. 6D World 5-4
28. 6D Hammer Bros.
29. 6F Spade House
30. 8F Spade House
31. 8D Hammer Bros.
32. 82 World 5 Dungeon
33. 8D Hammer Bros.
34. 8D World 5-7
35. 8D Hammer Bros.
36. A2 End Castle
37. AD Hammer Bros.
38. AD World 5-9
39. AD World 5-8
40. AD Hammer Bros.
41. A7 Mushroom House (Mushroom, Flower, Leaf)
42. AD World 5-6
Hex Starting offset 1106287=0x10E16F – World 6 Enemy
*In the NES version the Mushroom House with unlimited Hammer Suits was Mushroom, Flower, and Leaf.
Map Page 1
1. 00 05 00 Mushroom House (Hammer Suit)
2. F0 EB 27 Hammer Bros.
3. 02 F1 27 World 6-2
4. F0 EB 27 Hammer Bros.
5. E9 E6 27 Pipe End 1
6. F0 EB 27 Hammer Bros.
7. F0 EB 27 Hammer Bros.
8. 72 F1 27 World 6-1
9. 01 00 00 Spade House
10. 60 FA 27 World 6 Dungeon#1
11. F0 EB 27 Hammer Bros.
12. F0 EB 27 Hammer Bros.
13. E9 E6 27 Pipe End 1
14. F0 EB 27 Hammer Bros.
15. F0 EB 27 Hammer Bros.
16. 3E F0 27 World 6-3
17. 01 00 00 Spade House
Map Page 2
18. EE E6 27 Pipe End 2
19. F0 EB 27 Hammer Bros.
20. F0 EB 27 Hammer Bros.
21. F0 EB 27 Hammer Bros.
22. F0 EB 27 Hammer Bros.
23. F0 EB 27 Hammer Bros.
24. EE E6 27 Pipe End 2
25. F0 EB 27 Hammer Bros.
26. 90 F2 27 World 6–6 (Begin/End)
27. F0 EB 27 Hammer Bros.
28. 5B F0 27 World 6 Dungeon#2
29. F0 EB 27 Hammer Bros.
30. 95 EF 27 World 6-8
31. F0 EB 27 Hammer Bros.
32. 1B F2 27 World 6-4
33. F0 EB 27 Hammer Bros.
34. 00 05 00 Mushroom House (Hammer Suit)
35. F0 EB 27 Hammer Bros.
36. F0 EB 27 Hammer Bros.
37. F0 EB 27 Hammer Bros.
38. C7 F2 27 World 6-7
39. F0 EB 27 Hammer Bros.
40. 83 F0 27 World 6-5 (Begin/End)
41. F0 EB 27 Hammer Bros.
42. F0 EB 27 Hammer Bros.
43. 01 00 00 Spade House
44. F0 EB 27 Hammer Bros.
Map Page 3
45. DD F2 27 World 6-9
46. F0 EB 27 Hammer Bros.
47. F0 EB 27 Hammer Bros.
48. F0 EB 27 Hammer Bros.
49. 20 FA 27 World 6 Dungeon#3
50. F0 EB 27 Hammer Bros.
51. F0 EB 27 Hammer Bros.
52. F0 EB 27 Hammer Bros.
53. F0 EB 27 Hammer Bros.
54. 5F F8 27 End Castle
55. F0 EB 27 Hammer Bros.
56. F0 EB 27 Hammer Bros.
57. 98 F2 27 World 6-10
Hex Starting offset 1106458=0x10E21A – World 6 Level
Map Page 1
1. BD 91 25 Mushroom House (Hammer Suit)
2. 6B FF 24 Hammer Bros. (With Item)
3. 4C F3 24 World 6-2
4. FB FE 24 Hammer Bros.
5. 5B CD 24 Pipe End 1
6. FB FE 24 Hammer Bros.
7. FB FE 24 Hammer Bros.
8. 34 F4 24 World 6-1
9. 00 00 00 Spade House
10. A6 95 26 World 6 Dungeon#1
11. FB FE 24 Hammer Bros.
12. FB FE 24 Hammer Bros.
13. 00 CD 24 Pipe End 1
14. FB FE 24 Hammer Bros.
15. FB FE 24 Hammer Bros.
16. F3 EC 24 World 6-3
17. 00 00 00 Spade House
Map Page 2
18. 5C D0 24 Pipe End 2
19. FB FE 24 Hammer Bros.
20. FB FE 24 Hammer Bros.
21. FB FE 24 Hammer Bros.
22. FB FE 24 Hammer Bros.
23. FB FE 24 Hammer Bros.
24. 14 D0 24 Pipe End 2
25. FB FE 24 Hammer Bros.
26. 09 FA 24 World 6–6 (Begin/End)
27. 6B FF 24 Hammer Bros. (With Item)
28. E5 ED 24 World 6 Dungeon#2
29. FB FE 24 Hammer Bros.
30. 5E DB 24 World 6-8
31. FB FE 24 Hammer Bros.
32. 51 F7 27 World 6-4
33. FB FE 24 Hammer Bros.
34. BD 91 25 Mushroom House (Hammer Suit)
35. FB FE 24 Hammer Bros.
36. FB FE 24 Hammer Bros.
37. FB FE 24 Hammer Bros.
38. 88 FB 24 World 6-7
39. 6B FF 24 Hammer Bros. (With Item)
40. 4B EF 24 World 6-5 (Begin/End)
41. FB FE 24 Hammer Bros.
42. FB FE 24 Hammer Bros.
43. 00 00 00 Spade House
44. FB FE 24 Hammer Bros.
Map Page 3
45. 61 FD 24 World 6-9
46. FB FE 24 Hammer Bros.
47. FB FE 24 Hammer Bros.
48. FB FE 24 Hammer Bros.
49. B1 94 26 World 6 Dungeon#3
50. FB FE 24 Hammer Bros.
51. FB FE 24 Hammer Bros.
52. FB FE 24 Hammer Bros.
53. FB FE 24 Hammer Bros.
54. 8F 8C 26 End Castle
55. FB FE 24 Hammer Bros.
56. FB FE 24 Hammer Bros.
57. 60 FA 24 World 6-10
Hex Starting offset 1106173=0x10E0FD – World 6 Object Set
Byte CO
C: Not sure, but I think it may something to do with level positioning.
O: Object set – see level header
Map Page 1
1. 27 Mushroom House (Hammer Suit)
2. 4C Hammer Bros.
3. 4C World 6-2
4. 4C Hammer Bros.
5. 4E Pipe End 1
6. 6C Hammer Bros.
7. 6C Hammer Bros.
8. 6C World 6-1
9. 6F Spade House
10. 62 World 6 Dungeon#1
11. 6C Hammer Bros.
12. 6C Hammer Bros.
13. 8E Pipe End 1
14. 8C Hammer Bros.
15. 8C Hammer Bros.
16. 8C World 6-3
17. 8F Spade House
Map Page 2
18. 2E Pipe End 2
19. 2C Hammer Bros.
20. 2C Hammer Bros.
21. 4C Hammer Bros.
22. 4C Hammer Bros.
23. 4C Hammer Bros.
24. 6E Pipe End 2
25. 6C Hammer Bros.
26. 6C World 6–6 (Begin/End)
27. 6C Hammer Bros.
28. 6C World 6 Dungeon#2
29. 6C Hammer Bros.
30. 63 World 6-8
31. 6C Hammer Bros.
32. 8C World 6-4
33. 8C Hammer Bros.
34. 87 Mushroom House (Hammer Suit)
35. 8C Hammer Bros.
36. 8C Hammer Bros.
37. 8C Hammer Bros.
38. 8C World 6-7
39. AC Hammer Bros.
40. AC World 6-5 (Begin/End)
41. AC Hammer Bros.
42. AC Hammer Bros.
43. AF Spade House
44. AC Hammer Bros.
Map Page 3
45. 4C World 6-9
46. 4C Hammer Bros.
47. 4C Hammer Bros.
48. 6C Hammer Bros.
49. 62 World 6 Dungeon#3
50. 6C Hammer Bros.
51. 6C Hammer Bros.
52. 6C Hammer Bros.
53. 6C Hammer Bros.
54. 62 End Castle
55. 8C Hammer Bros.
56. 8C Hammer Bros.
57. 8C World 6-10
Hex Starting offset 1106725=0x10E325 – World 7 Enemy
Map Page 1
1. F0 EB 27 Hammer Bros. (START Panel)
2. F0 EB 27 Hammer Bros.
3. F0 EB 27 Hammer Bros.
4. D5 E6 27 Pipe End 2
5. C1 E6 27 Pipe End 1
6. 94 FA 27 World 7 Dungeon#1
7. FD E7 27 World 7-1 (Begin/End)
8. C6 E6 27 Pipe End 3
9. C1 E6 27 Pipe End 1
10. 00 07 00 Mushroom House (Mushroom, Flower, Leaf)
11. DF E6 27 Pipe End 8
12. 2C F6 27 Piranha Plant#1
13. F0 EB 27 Hammer Bros.
14. C6 E6 27 Pipe End 3
15. D5 E6 27 Pipe End 2
16. F0 EB 27 Hammer Bros.
17. 8D E9 27 World 7-4
18. 01 00 00 Spade House
19. F0 EB 27 Hammer Bros.
20. B4 F6 27 World 7-2
21. CB E6 27 Pipe End 4
22. D0 E6 27 Pipe End 6
23. A3 EC 27 World 7-3
Map Page 2
24. 01 00 00 Spade House
25. 88 E9 27 World 7-6 (Begin/End)
26. 02 E8 27 World 7-7 (Begin/End)
27. F0 EB 27 Hammer Bros.
28. DA E6 27 Pipe End 7
29. E4 E6 27 Pipe End 5
30. D0 E6 27 Pipe End 6
31. DA E6 27 Pipe End 7
32. 01 00 00 Spade House
33. F0 EB 27 Hammer Bros.
34. DD E8 27 World 7-8
35. 00 06 00 Mushroom House (Frog, Tanooki, Hammer Suits)
36. 06 EB 27 World 7-5
37. E4 E6 27 Pipe End 5
38. DF E6 27 Pipe End 8
39. 0A F7 27 World 7-9
40. F0 EB 27 Hammer Bros.
41. CB F9 27 World 7 Dungeon#2
42. CB E6 27 Pipe End 4
43. 00 06 00 Mushroom House (Frog, Tanooki, Hammer Suits)
44. 5F F8 27 End Castle
45. F0 EB 27 Hammer Bros.
46. 18 F6 27 Piranha Plant#2
Hex Starting offset 1106863=0x10E3AF – World 7 Level
Map Page 1
1. 28 98 24 Hammer Bros. (START Panel)
2. 28 98 24 Hammer Bros.
3. 28 98 24 Hammer Bros.
4. 5C D0 24 Pipe End 2
5. 2E CE 24 Pipe End 1
6. DF 96 26 World 7 Dungeon#1
7. 75 8F 24 World 7-1 (Begin/End)
8. 00 CD 24 Pipe End 3
9. B6 CD 24 Pipe End 1
10. BD 91 25 Mushroom House (Mushroom, Flower, Leaf)
11. 00 CD 24 Pipe End 8
12. CC C4 25 Piranha Plant#1
13. 28 98 24 Hammer Bros.
14. 5B CD 24 Pipe End 3
15. 14 D0 24 Pipe End 2
16. 28 98 24 Hammer Bros.
17. 97 97 24 World 7-4
18. 00 00 00 Spade House
19. 28 98 24 Hammer Bros.
20. 27 E1 25 World 7-2
21. 90 CE 24 Pipe End 4
22. B6 CD 24 Pipe End 6
23. D7 BD 24 World 7-3
Map Page 2
24. 00 00 00 Spade House
25. 52 97 24 World 7-6 (Begin/End)
26. B4 8F 24 World 7-7 (Begin/End)
27. 28 98 24 Hammer Bros.
28. A6 CF 24 Pipe End 7
29. 23 CE 24 Pipe End 5
30. 23 CE 24 Pipe End 6
31. 38 CF 24 Pipe End 7
32. 00 00 00 Spade House
33. 28 98 24 Hammer Bros.
34. 10 94 24 World 7-8
35. BD 91 25 Mushroom House (Frog, Tanooki, Hammer Suits)
36. BA A0 24 World 7-5
37. B6 CD 24 Pipe End 5
38. 5B CD 24 Pipe End 8
39. 69 E3 25 World 7-9
40. 28 98 24 Hammer Bros.
41. 7A 93 26 World 7 Dungeon#2
42. E4 CE 24 Pipe End 4
43. BD 91 25 Mushroom House (Frog, Tanooki, Hammer Suits)
44. B7 8C 26 End Castle
45. 28 98 24 Hammer Bros.
46. BF C3 25 Piranha Plant#2
Hex Starting offset 1106633=0x10E2C9 – World 7 Object Set
Byte CO
C: Not sure, but I think it may something to do with level positioning.
O: Object set – see level header
Map Page 1
1. 31 Hammer Bros. (START Panel)
2. 31 Hammer Bros.
3. 31 Hammer Bros.
4. 3E Pipe End 2
5. 3E Pipe End 1
6. 32 World 7 Dungeon#1
7. 51 World 7-1 (Begin/End)
8. 5E Pipe End 3
9. 5E Pipe End 1
10. 57 Mushroom House (Mushroom, Flower, Leaf)
11. 5E Pipe End 8
12. 55 Piranha Plant#1
13. 51 Hammer Bros.
14. 7E Pipe End 3
15. 7E Pipe End 2
16. 71 Hammer Bros.
17. 71 World 7-4
18. 7F Spade House
19. 71 Hammer Bros.
20. 99 World 7-2
21. 9E Pipe End 4
22. 9E Pipe End 6
23. 93 World 7-3
Map Page 2
24. 3F Spade House
25. 31 World 7-6 (Begin/End)
26. 31 World 7-7 (Begin/End)
27. 31 Hammer Bros.
28. 3E Pipe End 7
29. 4E Pipe End 5
30. 5E Pipe End 6
31. 5E Pipe End 7
32. 5F Spade House
33. 51 Hammer Bros.
34. 51 World 7-8
35. 57 Mushroom House (Frog, Tanooki, Hammer Suits)
36. 71 World 7-5
37. 7E Pipe End 5
38. 7E Pipe End 8
39. 79 World 7-9
40. 71 Hammer Bros.
41. 72 World 7 Dungeon#2
42. 9E Pipe End 4
43. 97 Mushroom House (Frog, Tanooki, Hammer Suits)
44. 92 End Castle
45. 91 Hammer Bros.
46. 95 Piranha Plant#2
Hex Starting offset 1107087=0x10E48F – World 8 Enemy
Lava Area Map
1. A3 E6 27 Pipe End 1
2. ED E5 27 Lost (START Panel)
3. B2 E6 27 Pipe End 2
4. ED E5 27 Lost
5. ED E5 27 Lost
6. 07 FF 27 Big Tanks
7. ED E5 27 Lost
8. 64 FE 27 Battleship
Hand Trap Map Area
9. B2 E6 27 Pipe End 2
10. A8 E6 27 Pipe End 3
11. 02 FE 27 Crappy Ship
12. B7 E6 27 Pipe End 4
13. ED E5 27 Lost
14. ED E5 27 Lost
15. 71 F6 27 Hand Trap#3
16. 43 F6 27 Hand Trap#2
17. 60 F6 27 Hand Trap#1
18. A3 E6 27 Pipe End 1
Dark Area Map
19. A8 E6 27 Pipe End 3
20. ED E5 27 Lost
21. AD E6 27 Pipe End 5
22. ED E5 27 Lost
23. ED E5 27 Lost
24. ED E5 27 Lost
25. ED E5 27 Lost
26. D4 E9 27 World 8-1
27. 01 FB 27 World 8 Dungeon
28. ED E5 27 Lost
29. B7 E6 27 Pipe End 4
30. AF EE 27 World 8-2
31. BC E6 27 Pipe End Point
32. ED E5 27 Lost
33. ED E5 27 Lost
34. ED E5 27 Lost
35. BC E6 27 Pipe End Point
Bowser’s Area
36. AD E6 27 Pipe End 5
37. B4 FE 27 Super Tank
38. ED E5 27 Lost
39. ED E5 27 Lost
40. ED E5 27 Lost
41. 7D FB 27 Bowser’s Castle
Hex Starting offset 1107207=0x10E507 – World 8 Level
Lava Area Map
1. A4 D0 24 Pipe End 1
2. B4 8F 24 Lost (START Panel)
3. A4 D0 24 Pipe End 2
4. B4 8F 24 Lost
5. B4 8F 24 Lost
6. 95 C5 26 Big Tanks
7. B4 8F 24 Lost
8. 75 C3 26 Battleship
Hand Trap Map Area
9. EA D0 24 Pipe End 2
10. A4 D0 24 Pipe End 3
11. D7 C2 26 Crappy Ship
12. A4 D0 24 Pipe End 4
13. B4 8F 24 Lost
14. B4 8F 24 Lost
15. 44 C6 25 Hand Trap#3
16. 8B C5 25 Hand Trap#2
17. F1 C5 25 Hand Trap#1
18. EA D0 24 Pipe End 1
Dark Area Map
19. EA D0 24 Pipe End 3
20. B4 8F 24 Lost
21. A4 D0 24 Pipe End 5
22. B4 8F 24 Lost
23. B4 8F 24 Lost
24. B4 8F 24 Lost
25. B4 8F 24 Lost
26. A3 9B 24 World 8-1
27. A8 9C 26 World 8 Dungeon
28. B4 8F 24 Lost
29. EA D0 24 Pipe End 4
30. DD C7 24 World 8-2
31. 00 CD 24 Pipe End Point
32. B4 8F 24 Lost
33. B4 8F 24 Lost
34. B4 8F 24 Lost
35. 5B CD 24 Pipe End Point
Bowser’s Area
36. EA D0 24 Pipe End 5
37. A6 C4 26 Super Tank
38. B4 8F 24 Lost
39. B4 8F 24 Lost
40. B4 8F 24 Lost
41. 51 A0 26 Bowser’s Castle
Hex Starting offset 1107005=0x10E43D – World 8 Object Set
Byte CO
C: Not sure, but I think it may something to do with level positioning.
O: Object set – see level header
Lava Area Map
1. 3E Pipe End 1
2. 51 Lost (START Panel)
3. 5E Pipe End 2
4. 51 Lost
5. 71 Lost
6. 7A Big Tanks
7. 71 Lost
8. 7A Battleship
Hand Trap Map Area
9. 3E Pipe End 2
10. 5E Pipe End 3
11. 5A Crappy Ship
12. 5E Pipe End 4
13. 51 Lost
14. 71 Lost
15. 7B Hand Trap#3
16. 7B Hand Trap#2
17. 7B Hand Trap#1
18. 7E Pipe End 1
Dark Area Map
19. 5E Pipe End 3
20. 51 Lost
21. 5E Pipe End 5
22. 51 Lost
23. 51 Lost
24. 51 Lost
25. 71 Lost
26. 71 World 8-1
27. 72 World 8 Dungeon
28. 71 Lost
29. 7E Pipe End 4
30. 93 World 8-2
31. 9E Pipe End Point
32. 91 Lost
33. 91 Lost
34. 91 Lost
35. 9E Pipe End Point
Bowser’s Area
36. 7E Pipe End 5
37. 7A Super Tank
38. 71 Lost
39. 71 Lost
40. 71 Lost
41. 72 Bowser’s Castle
Hex Starting offset 1107337=0x10E589 – World 9 Warp Zone
Byte CW
C: Not sure, but I think it may something to do with level positioning.
W: Warp Number (In Hex)
1. 50 World 1
2. 51 World 2
3. 52 World 3
4. 53 World 4
5. 73 World 4
6. 74 World 5
7. 75 World 6
8. 76 World 7
9. 96 World 7
10. 97 World 8
Additional Map and Sprite Pointers and Object sets
Level 1-1 Bonus Area
Level Pointer: 2E A0 24
Enemy Pointer: B6 E5 27
Object Set Hex Number: 1
Level 1-2 Bonus Area
Level Pointer: BA 9D 24
Enemy Pointer: B6 E5 27
Object Set Hex Number: 1
Level 1-3 Bonus Area
Level Pointer: DB BE 25
Enemy Pointer: 82 F5 27
Object Set Hex Number: D
Level 1-4 Ending
Level Pointer: 00 A2 24
Enemy Pointer: 34 EB 27
Object Set Hex Number: 1
Level 1-5 Bonus Area
Level Pointer: F8 C1 25
Enemy Pointer: DC F5 27
Object Set Hex Number: D
World 1 Dungeon Spike Room
Level Pointer: 99 8E 26
Enemy Pointer: 01 F9 27
Object Set Hex Number: 2
World 1 Anchor
Level Pointer: D6 B8 26
Enemy Pointer: 4C FC 27
Object Set Hex Number: A
World 1 Airship
Level Pointer: 4A BA 26
Enemy Pointer: 97 FC 27
Object Set Hex Number: A
World 1 Boss
Level Pointer: D2 C2 26
Enemy Pointer: 7E FF 27
Object Set Hex Number: A
Coin Ship
Level Pointer: B3 C7 26
Enemy Pointer: 9C FF 27
Object Set Hex Number: A
Coin Ship Boss Room
Level Pointer: 5D C8 26
Enemy Pointer: A7 FF 27
Object Set Hex Number: A
Level 2-1 Bonus Area
Level Pointer: CA E6 25
Enemy Pointer: B6 E5 27
Object Set Hex Number: 9
Level 2-2 Ending
Level Pointer: AA EE 25
Enemy Pointer: 55 F8 27
Object Set Hex Number: 9
Level 2-3 Ending
Level Pointer: BE EE 25
Enemy Pointer: 5A F8 27
Object Set Hex Number: 9
Level 2-5 Bonus Room
Level Pointer: 8A E8 25
Enemy Pointer: B6 E5 27
Object Set Hex Number: 9
World 2 Dungeon Spike Room
Level Pointer: DC EB 25
Enemy Pointer: 04 F8 27
Object Set Hex Number: 9
Pyramid (Main Area)
Level Pointer: CA AF 24
Enemy Pointer: 6C EB 27
Object Set Hex Number: 3
World 2 Anchor
Level Pointer: 9C B8 26
Enemy Pointer: 4C FC 27
Object Set Hex Number: A
World 2 Airship
Level Pointer: 47 BB 26
Enemy Pointer: C6 FC 27
Object Set Hex Number: A
World 2 Boss
Level Pointer: EF C6 26
Enemy Pointer: 83 FF 27
Object Set Hex Number: A
Level 3-1 Ending
Level Pointer: 9F 9D 24
Enemy Pointer: 5F EA 27
Object Set Hex Number: 1
Level 3-2 Ending
Level Pointer: 85 EB 24
Enemy Pointer: 08 F0 27
Object Set Hex Number: 4
Level 3-3 Ending
Level Pointer: 27 A3 24
Enemy Pointer: 67 EB 27
Object Set Hex Number: 1
Level 3-5 Ending
Level Pointer: 7B 93 24
Enemy Pointer: CD E8 27
Object Set Hex Number: 1
Level 3-6 Ending
Level Pointer: C1 EC 24
Enemy Pointer: 36 F0 27
Object Set Hex Number: 4
Level 3-7 Bonus Area
Level Pointer: 9D B7 25
Enemy Pointer: 39 F4 27
Object Set Hex Number: D
Level 3-8 Ending
Level Pointer: F6 A0 24
Enemy Pointer: 0B EB 27
Object Set Hex Number: 1
Level 3-9 Ending
Level Pointer: 34 97 24
Enemy Pointer: 83 E9 27
Object Set Hex Number: 1
World 3 Dungeon #1 Water Room
Level Pointer: B5 90 26
Enemy Pointer: 75 F9 27
Object Set Hex Number: 2
World 3 Dungeon #2 Water Room
Level Pointer: 7C 8F 26
Enemy Pointer: 2F F9 27
Object Set Hex Number: 2
World 3 Anchor
Level Pointer: D6 B8 26
Enemy Pointer: 4C FC 27
Object Set Hex Number: A
World 3 Airship
Level Pointer: A9 BC 26
Enemy Pointer: FE FC 27
Object Set Hex Number: A
World 3 Boss
Level Pointer: 15 C7 26
Enemy Pointer: 88 FF 27
Object Set Hex Number: A
Level 4-1 Bonus Area
Level Pointer: A0 C2 25
Enemy Pointer: E1 F5 27
Object Set Hex Number: B
Level 5-4 Ending (On World 4-2’s offset)
Level Pointer: 82 B7 25
Enemy Pointer: 31 F4 27
Object Set Hex Number: D
Level 4-3 Main Area
Level Pointer: 38 C2 24
Enemy Pointer: 13 EE 27
Object Set Hex Number: 3
Level 4-4 Bonus Area
Level Pointer: 2B 9E 24
Enemy Pointer: B6 E5 27
Object Set Hex Number: 1
Level 4-5 Bonus Area
Level Pointer: AF 93 24
Enemy Pointer: D5 E8 27
Object Set Hex Number: 1
Level 4-6 Small Side
Level Pointer: E4 8D 24
Enemy Pointer: 8A E7 27
Object Set Hex Number: 1
World 4 Dungeon#1 Underground Room
Level Pointer: 30 D1 24
Enemy Pointer: 18 EF 27
Object Set Hex Number: E
World 4 Dungeon#2 Pipe Room
Level Pointer: F4 96 25
Enemy Pointer: C7 F3 27
Object Set Hex Number: 8
World 4 Anchor
Level Pointer: 0B C1 26
Enemy Pointer: 4C FC 27
Object Set Hex Number: A
World 4 Airship
Level Pointer: DE BD 26
Enemy Pointer: 3C FD 27
Object Set Hex Number: A
World 4 Boss
Level Pointer: F3 B8 26
Enemy Pointer: 51 FC 27
Object Set Hex Number: A
Level 5-1 Bonus Area
Level Pointer: F2 99 24
Enemy Pointer: C4 E9 27
Object Set Hex Number: 1
Level 5-2 Pipe Room
Level Pointer: 04 99 25
Enemy Pointer: FB E3 27
Object Set Hex Number: 8
Level 5-3 Main Area
Level Pointer: FC 90 24
Enemy Pointer: 4E E8 27
Object Set Hex Number: 1
Level 5-4 Ending
Level Pointer: 82 B7 25
Enemy Pointer: 31 F4 27
Object Set Hex Number: D
Level 5-7 Bonus Area
Level Pointer: 82 B7 25
Enemy Pointer: 31 F4 27
Object Set Hex Number: 1
World 5 Dungeon#1 Ending/Bonus Room
Level Pointer: 18 96 26
Enemy Pointer: AC F9 27
Object Set Hex Number: 2
Tower Sky Area
Level Pointer: EA BF 25
Enemy Pointer: 94 F5 27
Object Set Hex Number: D
Tower Part 2
Level Pointer: 58 99 26
Enemy Pointer: B0 FA 27
Object Set Hex Number: 2
Tower Ending
Level Pointer: AF BF 25
Enemy Pointer: 8C F5 27
Object Set Hex Number: D
World 5 Dungeon#2 Main Area
Level Pointer: 21 8D 26
Enemy Pointer: 69 F8 27
Object Set Hex Number: 2
World 5 Anchor
Level Pointer: EE C0 26
Enemy Pointer: 4C FC 27
Object Set Hex Number: A
World 5 Airship
Level Pointer: 2B B9 26
Enemy Pointer: 56 FC 27
Object Set Hex Number: A
World 5 Boss
Level Pointer: 3B C7 26
Enemy Pointer: 8D FF 27
Object Set Hex Number: A
Level 6-1 Bonus Area
Level Pointer: 12 FF 24
Enemy Pointer: B6 E5 27
Object Set Hex Number: C
Level 6-2 Ending
Level Pointer: 52 F5 24
Enemy Pointer: B8 F1 27
Object Set Hex Number: C
Level 6-4 Bonus Area
Level Pointer: CB C1 25
Enemy Pointer: D7 F5 27
Object Set Hex Number: D
Level 6-5 Main Area
Level Pointer: 66 B2 24
Enemy Pointer: 9B EB 27
Object Set Hex Number: 3
Level 6-6 Main Area
Level Pointer: DE B7 24
Enemy Pointer: FB EB 27
Object Set Hex Number: 3
Level 6-7 Bonus Area
Level Pointer: 25 FD 24
Enemy Pointer: D5 F2 27
Object Set Hex Number: C
Level 6-9 Bonus Area
Level Pointer: 9A B4 24
Enemy Pointer: BE EB 27
Object Set Hex Number: 3
World 6 Dungeon#1 Spike Room
Level Pointer: 52 96 26
Enemy Pointer: 83 FA 27
Object Set Hex Number: 2
World 6 Dungeon#2 Ending
Level Pointer: F5 EE 24
Enemy Pointer: 7E F0 27
Object Set Hex Number: C
World 6 Dungeon#3 Falling Room
Level Pointer: 88 95 26
Enemy Pointer: 52 FA 27
Object Set Hex Number: 2
World 6 Anchor
Level Pointer: 0B C1 26
Enemy Pointer: 4C FC 27
Object Set Hex Number: A
World 6 Airship
Level Pointer: 5B BF 26
Enemy Pointer: 86 FD 27
Object Set Hex Number: A
World 6 Boss
Level Pointer: 5B C7 26
Enemy Pointer: 92 FF 27
Object Set Hex Number: A
Level 7-1 Main Area
Level Pointer: F0 8F 25
Enemy Pointer: 43 F3 27
Object Set Hex Number: 8
Level 7-4 Main Area
Level Pointer: 2A 92 25
Enemy Pointer: 72 F3 27
Object Set Hex Number: 6
Level 7-5 Main Area
Level Pointer: 39 8B 24
Enemy Pointer: 21 E7 27
Object Set Hex Number: 1
Level 7-6 Main Area
Level Pointer: 87 9A 25
Enemy Pointer: 06 F4 27
Object Set Hex Number: 8
Level 7-7 Main Area
Level Pointer: A6 FD 24
Enemy Pointer: E5 F2 27
Object Set Hex Number: 4
Level 7-8 Bonus Area
Level Pointer: 3A C8 25
Enemy Pointer: A2 F6 27
Object Set Hex Number: D
World 7 Dungeon#1 Lonely Room
Level Pointer: 1D 98 26
Enemy Pointer: B6 E5 27
Object Set Hex Number: 2
World 7 Dungeon#2 Ending
Level Pointer: 56 94 26
Enemy Pointer: 0C FA 27
Object Set Hex Number: 2
Piranha Plant#1 Ending
Level Pointer: 94 C7 25
Enemy Pointer: 92 F6 27
Object Set Hex Number: 5
Piranha Plant#2 Ending
Level Pointer: 05 C7 25
Enemy Pointer: 8A F6 27
Object Set Hex Number: 5
World 7 Anchor
Level Pointer: 28 C1 26
Enemy Pointer: 4C FC 27
Object Set Hex Number: A
World 7 Airship
Level Pointer: 45 C1 26
Enemy Pointer: B2 FD 27
Object Set Hex Number: A
World 7 Boss
Level Pointer: 84 C7 26
Enemy Pointer: 97 FF 27
Object Set Hex Number: A
Level 8-2 Bonus Room
Level Pointer: 63 9A 24
Enemy Pointer: B6 E5 27
Object Set Hex Number: 1
Big Tanks Boss
Level Pointer: 2B C9 26
Enemy Pointer: C1 FF 27
Object Set Hex Number: A
Battleship Boss
Level Pointer: C1 28 26
Enemy Pointer: B7 FF 27
Object Set Hex Number: A
Hand Trap Ending
Level Pointer: D0 26 25
Enemy Pointer: 7F F6 27
Object Set Hex Number: B
Crappy Airship Boss
Level Pointer: F6 C8 26
Enemy Pointer: BC FF 27
Object Set Hex Number: A
World 8 Dungeon White Side
Level Pointer: D3 9E 26
Enemy Pointer: 39 FB 27
Object Set Hex Number: 2
Super Tank Boss
Level Pointer: 8C C8 26
Enemy Pointer: B2 FF 27
Object Set Hex Number: A
Bowser’s Lair
Level Pointer: 51 A2 26
Enemy Pointer: BB FB 27
Object Set Hex Number: 2
Lost 1 – Plains (World 9-1)
Level Pointer: B7 8C 24
Enemy Pointer: 5B E7 27
Object Set Hex Number: 1
Lost 2 – Plains (World 9-2)
Level Pointer: D4 8E 24
Enemy Pointer: D1 E7 27
Object Set Hex Number: 1
Lost 3 – Hills (World 9-3)
Level Pointer: 3B BC 24
Enemy Pointer: 8C EC 27
Object Set Hex Number: 3
Lost 3 – Hills Bonus Area
Level Pointer: 39 BE 25
Enemy Pointer: 7D F5 27
Object Set Hex Number: D
Lost 4 – Underground (World 9-4)
Level Pointer: 99 BF 24
Enemy Pointer: B6 E5 27
Object Set Hex Number: 3
Lost 4 – Underground Main Area
Level Pointer: F8 BF 24
Enemy Pointer: 57 ED 27
Object Set Hex Number: 3
Lost 5 – Dungeon (World 9 Dungeon)
Level Pointer: 7E 9B 26
Enemy Pointer: B1 F9 27
Object Set Hex Number: 2
Lost 6 – Ice (World 9-5)
Level Pointer: 9E F4 24
Enemy Pointer: 95 F1 27
Object Set Hex Number: C
Lost 7 – Ice (World 9-6)
Level Pointer: 90 F8 24
Enemy Pointer: 50 F2 27
Object Set Hex Number: C
Lost 8 – Pipe (World 9-7)
Level Pointer: 82 93 25
Enemy Pointer: B6 E5 27
Object Set Hex Number: 8
Lost 8 – Pipe Ending
Level Pointer: 3F E3 25
Enemy Pointer: 05 F7 27
Object Set Hex Number: 9
Lost 9 – Clouds (World 9-8)
Level Pointer: E6 B8 25
Enemy Pointer: 6D F4 27
Object Set Hex Number: D
Lost 10 – Clouds (Cloudy Pipe End)
Level Pointer: F5 C2 25
Enemy Pointer: 6D F4 27
Object Set Hex Number: D
Lost 11 – Sky (World 9-9)
Level Pointer: 26 F0 24
Enemy Pointer: 88 F0 27
Object Set Hex Number: 4
Lost 12 – Sky (Unfinish Sky level#1)
Level Pointer: 34 F2 24
Enemy Pointer: E6 F0 27
Object Set Hex Number: 4
Lost 13 – Sky (Unfinish Sky level#2)
Level Pointer: C0 F2 24
Enemy Pointer: F4 F0 27
Object Set Hex Number: 4
Lost 14 – Clouds (Cloudy Unfinish level)
Level Pointer: 47 B9 25
Enemy Pointer: B6 E5 27
Object Set Hex Number: D
Lost 15 – Clouds (World 9 Hammer Bros.)
Level Pointer: B3 B9 25
Enemy Pointer: DB EC 27
Object Set Hex Number: D
Crappy Underground Level
Level Pointer: 7C B1 24
Enemy Pointer: B6 E5 27
Object Set Hex Number: 3
World 1 Pipe End 1 (Unused)
Level Pointer: 15 B2 24
Enemy Pointer: N/A
Object Set Hex Number: 3
World 1 Pipe End 2 (Unused)
Level Pointer: 49 B4 24
Enemy Pointer: N/A
Object Set Hex Number: 3
Unused Ending
Level Pointer: 99 8C 24
Enemy Pointer: N/A
Object Set Hex Number: 1
World 2 Hammer Bros. 3 (Unused)
Level Pointer: 02 E3 25
Enemy Pointer: F0 EB 27
Object Set Hex Number: 9
World 8 Hammer Bros. 1 (Unused)
Level Pointer: DC CC 24
Enemy Pointer: F0 EB 27
Object Set Hex Number: E
World 8 Hammer Bros. 2 (Unused)
Level Pointer: 01 DD 24
Enemy Pointer: F0 EB 27
Object Set Hex Number: E
Unused Desert level (Pointer leads to World 2-4)
Level Pointer: 9C EE 25
Enemy Pointer: N/A
Object Set Hex Number: 9
Unused Desert level (Weird Bricks)
Level Pointer: 4C E3 25
Enemy Pointer: N/A
Object Set Hex Number: 9
Unused Bowser Arena
Level Pointer: A3 8D 26
Enemy Pointer: N/A
Object Set Hex Number: 2
Unused Enemy Pointers
D5 E5 27
34 E6 27
5C E6 27
70 EA 27
A8 EA 27
21 EB 27
EF EC 27
14 ED 27
20 ED 27
3A ED 27
A7 ED 27
C7 ED 27
49 F1 27
11 F3 27
C5 F8 27
F3 FB 27
D8 FF 27
Sprite and Item Map Screens
First of all before you know all the stuff about sprite map screens you must know all the sprite numbers first before adding them onto your map screen.
Insectduel’s note: If you need to add your sprites to your SNES port, you have to use Beneficii’s SMB3 Map Editor with your NES ROM and your hex editor. Then you have to compromise with the old and new NES SMB3 Roms and port it to your SNES ROM offset shown here. This kind of data is too hard for me and especially where the starting offset is.
This is for Existing Sprites on Map Screen only
World 1 Item Offset 1107743 = 0x10E71F Item 09
World 1 Sprite Offset 1107669=0x10E6D5 Sprite 01
World 1 Sprite Offset 1107670=0x10E6D6 Sprite 00
World 1 Sprite Offset 1107671=0x10E6D7 Sprite 03
World 2 Item Offset 1107752 = 0x10E728 Item 0D
World 2 Item Offset 1107753 = 0x10E729 Item 0B
World 2 Item Offset 1107754 = 0x10E729 Item 0C
World 2 Sprite Offset 1107678 = 0x10E6DE Sprite 01
World 2 Sprite Offset 1107679 = 0x10E6DF Sprite 00
World 2 Sprite Offset 1107680 = 0x10E6E0 Sprite 04
World 2 Sprite Offset 1107681 = 0x10E6E1 Sprite 04
World 2 Sprite Offset 1107682 = 0x10E6E2 Sprite 06
World 3 Item Offset 1107761 = 0x10E731 Item 0B
World 3 Item Offset 1107762 = 0x10E732 Item 09
World 3 Sprite Offset 1107687 = 0x10E6E7 Sprite 01
World 3 Sprite Offset 1107688 = 0x10E6E8 Sprite 00
World 3 Sprite Offset 1107689 = 0x10E6E9 Sprite 03
World 3 Sprite Offset 1107690 = 0x10E6EA Sprite 03
World 3 Sprite Offset 1107691 = 0x10E6EB Sprite 10
World 4 Item Offset 1107770 = 0x10E6F0 Item 07
World 4 Item Offset 1107771 = 0x10E73B Item 09
World 4 Item Offset 1107772 = 0x10E73C Item 08
World 4 Sprite Offset 1107696 = 0x10E6F0 Sprite 01
World 4 Sprite Offset 1107697 = 0x10E6F1 Sprite 00
World 4 Sprite Offset 1107698 = 0x10E6F2 Sprite 05
World 4 Sprite Offset 1107699 = 0x10E6F3 Sprite 05
World 4 Sprite Offset 1107700 = 0x10E6F4 Sprite 05
World 5 Item Offset 1107779 = 0x10E743 Item 08
World 5 Item Offset 1107780 = 0x10E744 Item 0D
World 5 Item Offset 1107781 = 0x10E745 Item 09
World 5 Sprite Offset 1107705 = 0x10E6F9 Sprite 01
World 5 Sprite Offset 1107706 = 0x10E6FA Sprite 00
World 5 Sprite Offset 1107707 = 0x10E6FB Sprite 03
World 5 Sprite Offset 1107708 = 0x10E6FC Sprite 03
World 5 Sprite Offset 1107709 = 0x10E6FD Sprite 03
World 6 Item Offset 1107788 = 0x10E74C Item 0B
World 6 Item Offset 1107789 = 0x10E74D Item 07
World 6 Item Offset 110778A = 0x10E74E Item 09
World 6 Sprite Offset 1107714 = 0x10E702 Sprite 01
World 6 Sprite Offset 1107715 = 0x10E703 Sprite 00
World 6 Sprite Offset 1107716 = 0x10E704 Sprite 03
World 6 Sprite Offset 1107717 = 0x10E705 Sprite 03
World 6 Sprite Offset 1107718 = 0x10E706 Sprite 03
World 7 Item Offset 1107797 = 0x10E755 Item 08
World 7 Item Offset 1107798 = 0x10E756 Item 01
World 7 Sprite Offset 1107723 = 0x10E70B Sprite 01
World 7 Sprite Offset 1107724 = 0x10E70C Sprite 00
World 7 Sprite Offset 1107725 = 0x10E70D Sprite 07
World 7 Sprite Offset 1107726 = 0x10E70E Sprite 07
World 8 Sprite Offset 1107732 = 0x10E714 Sprite 01
World 8 Sprite Offset 1107733 = 0x10E715 Sprite 00
World 8 Sprite Offset 1107734 = 0x10E716 Sprite 0E
World 8 Sprite Offset 1107735 = 0x10E717 Sprite 0D
World 8 Sprite Offset 1107736 = 0x10E718 Sprite 0F
World 8 Sprite Offset 1107737 = 0x10E719 Sprite 0E
Sprite Drag Offset
Starts at 1107453 = 0x10E5FD for World 1. I’m too lazy to write this info down now. More coming soon.
Starting Space
Begin at offset 1100653 = 0x10CB6D. There were 8 bytes in this feature.
World 1 40
World 2 A0
World 3 A0
World 4 40
World 5 80
World 6 60
World 7 30
World 8 50
Airship Retreat Points
Starts at 1108157 = 0x10E8BD for World 1.
Items placed in a letter
Starts at offset 1110697=0x10F2A9
08 P-wing after clearing World 1
07 Cloud after clearing World 2
0D Music Box after clearing World 3
08 P-wing after clearing World 4
07 Cloud after clearing World 5
08 P-wing after clearing World 6
00 nothing after clearing World 7
Locks mode
Simply edit one of the Boom-Booms in your level editor, which is Mario Improvement 3.
The lock tileset#1 starts at hex 1084782 =0x108D6E. Ends offset if not repeated.
The lock tileset#2 starts at hex 1084952 = 0x108E18
World 1: Tile 46
World 2: Tile 46
World 3: Tile 45, 46
World 4: Tile 45, B3
World 5: Tile B3, DA
World 6: Tile DA, B3, 45,
World 7: Tile 46, 45
World 8: Tile 46, 45, 46, 45
Lock number location starting offset 1084745 = 0x108D49
0x108E2F = Start of a table of locations used to determine where the lock block will be (or any tile to replace).
Format: XXXX SSSS
X = X co-ordinate of the tile (relative to the current screen)
S = Screen to change it on.
0x108DF6 = Start of table of locations used to determine where the lock block will
be (or any tile to replace).
Format: YYYY 0000
Y = Y co-ordinate
0 = Nothing.
Pipes mode
Simply change sprite 25 in hex and move around the various locations. I don’t know more of this but check the level offset map pointer.
Note: By hex editor only, NOT the MI3.
Level Map Tilesets
World 1 Map Offset – 0x156468
World 2 Map Offset – 0x1564F9
World 3 Map Offset – 0x15661A
World 4 Map Offset – 0x1567CB
World 5 Map Offset – 0x1568EC
World 6 Map Offset – 0x156A0D
World 7 Map Offset – 0x156BBE
World 8 Map Offset – 0x156CDF
World 9 Map Offset – 0x156F20
Note 1: MI3 can edit map tile screens for Mario all-stars. It would be wise if you know the map tilesets. I’m too lazy to list them. So instead I’ll put em here
Note 2: World 8 lava area has different tilesets in Mario all-stars.
Level Header
The level header is much harder in Super Mario all-stars and it’s extremely large than any other.
LL LL LL SS SS SS VF HP YO AG TM BB ZX
11 22 33 44 55 66 77 88 99 aa bb cc dd
13 bytes in a level header in SMAS.
L: Level Pointer
S: Sprite Pointer
V: Vertical Position (First 3 bits)
F: The level’s Length
HP = Horizontal Position with level Palette
(Horizontal Position is the first 3 bits. It’s best to look for the level offset for your palettes and Horizontal positions.)
Y: Scrolling Type (Hex 0-7 means if you enter the pipe you automatically ends your level. Hex 8-F is normal.)
O= Object Set Pointer
A= Mario Action (First 3 bits)
G= Level and Sprite Graphics (Bits 4-15)
T= Timer (First 2 bits)
M= Music
B= Level Background
Z: The Palette of the Layer 2 Background
X: The hex number of the Layer 2 Background
L= Level Pointer
Search Map Pointers
S= Sprite pointer
Search Map Pointers
V= Vertical Position
First 3 bits
0- Vertical 01
2- Vertical 05
4- Vertical 08
6- Vertical 0C
8- Vertical 10
A- Vertical 14
C- Vertical 17
E- Vertical 18
This may be corrected soon. It is very inaccurate. (Or just look at your level offset)
F= Level length
0- 00-0F
1- 10-1F
2- 20-2F
3- 30-3F
4- 40-4F
5- 50-5F
6- 60-6F
7- 70-7F
8- 80-8F
9- 90-9F
A- A0-AF
B- B0-BF
C- C0-CF
D- D0-DF
E- E0-EF
F- F0-FF
WARNING: I recommend not set your level length to F0-FF because a bug in the game might acquire.
H= Horizontal Position
First 3 bits, see below
P= Palettes in levels (RAM hex numbers, not ROM numbers)
Color Hex 0
Plains – Green Pipe with Blue X Blocks
Hilly – Green Foreground and Pipe
Sky – Green
Ice – Blue Pipe
Underground – Green Pipe with Brown Foreground
Cloudy – Green
Dungeon – White and Red
Desert – Yellow sand, Orange Pipe, Pink Pipe Boxes
Airship – Yellow
Giant – Green
Sea – Blue sea weed
Pipe – Green Pipe
Color Hex 1
Plains – Green Pipe with Blue X Blocks
Hilly – Orange Foreground and Pipe
Sky – Green
Ice – Bluegreen Pipe
Underground – Blue Pipe with Brown Foreground
Cloudy – Green
Dungeon – Blue and Gray
Desert – Orange sand, Orange Pipe, Purple Pipe Boxes
Airship – Brown
Giant – Bright Green
Sea – Orange Sea weed
Pipe – Orange Pipe
Color Hex 2
Plains – Green Pipe
Hilly – Brown Foreground and Green Pipe
Sky – Green
Ice – Weird
Underground – Green Pipe with Blue Foreground
Cloudy – Green
Dungeon – Weird
Desert – Yellow sand, Orange Pipe, Purple Pipe Boxes
Airship – Weird
Giant – Green
Sea – Blue sea weed
Pipe – Green Pipe
Color Hex 3
Plains – Orange Pipe
Hilly – Orange Foreground and Green Pipe
Sky – Weird
Ice – Weird
Underground – Weird
Cloudy – Weird
Dungeon – Weird
Desert – Gray sand, Green Pipe, Pink Pipe Boxes
Airship – Weird
Giant – Orange
Sea – Weird
Pipe – Green Pipe with Orange bolts
RAM hexes for layer 1-background palettes.
0- Black
1- Light Blue
2- Blue
3- Orange
4- Violet
5- Same as 1
6- Light Sky Blue
7- Dark Blue
OK, maybe this may come in bits. The horizontal Position changes in the first 3 bits. It’s best to test out your Background and level Palettes with Mario’s Position the right way.
ROM Hex numbers
Horizontal 01 setting
0- Hex color 0 with black background
1- Hex color 1 with black background
2- Hex color 2 with black background
3- Hex color 3 with black background
4- Hex color 0 with light blue background
5- Hex color 1 with light blue background
6- Hex color 2 with light blue background
7- Hex color 3 with light blue background
8- Hex color 0 with Blue background
9- Hex color 1 with Blue background
A- Hex color 2 with Blue background
B- Hex color 3 with Blue background
C- Hex color 0 with Orange background
D- Hex color 1 with Orange background
E- Hex color 2 with Orange background
F- Hex color 3 with Orange background
10- Hex color 0 with Violet background
11- Hex color 1 with Violet background
12- Hex color 2 with Violet background
13- Hex color 3 with Violet background
14- Hex color 0 with black background
15- Hex color 1 with black background
16- Hex color 2 with black background
17- Hex color 3 with black background
18- Hex color 0 with Light Sky Blue background
19- Hex color 1 with Light Sky Blue background
1A – Hex color 2 with Light Sky Blue background
1B – Hex color 3 with Light Sky Blue background
1C – Hex color 0 with Dark Blue background
1D – Hex color 1 with Dark Blue background
1E – Hex color 2 with Dark Blue background
1F – Hex color 3 with Dark Blue background
The rest of these horizontal numbers with Hex color 0 and black background
20 – Horizontal 7
40 – Horizontal 8
60 – Horizontal D
Y= Scrolling Types
The first hexes that ends the level when you enter the horizontal pipe. It also allows to enter the door with the same pointer and completely ignores it.
0 – Horizontal, scrolls up when flying
1- Vertical level (1)
2- Freely Scrolling
3- Vertical level (2)
4- Horizontal only (1)
5- Vertical level (3)
6- Horizontal only (2)
7- Vertical only (4)
The other hexes is at normal use
8 – Horizontal, scrolls up when flying
9- Vertical level (1)
A- Freely Scrolling
B- Vertical level (2)
C- Horizontal only (1)
D- Vertical level (3)
E- Horizontal only (2)
F- Vertical only (4)
O – Object set pointer
0- World Map
1- Plain
2- Dungeon
3- Hilly
4- Sky
5- Piranha Plant
6- Water
7- Mushroom
8- Pipe
9- Desert
A- Ship
B- Giant
C- Ice
D- Clouds
E- Underground
F- Spade Bonus
A= Mario Action
0- None
2- Sliding
4- Coming out of Pipe (Upward)
6- Coming out of Pipe (Downward)
8- Coming out of Pipe (Leftward)
A- Coming out of Pipe (Rightward)
C- Running and climbing up ship
E- Ship Autoscrolling
G= Level and Sprite Graphics
This can be too complicated to set up. In the SNES version, they were set like Mario World does.
The G for Graphics in Hex (Without Changing Mario Action)
0 – Mario Graphics
1- Plain
2- Dungeon
3- Underground 1
4- Sky
5- Piranha Plant
6- Water
7- Mushroom House
8- Pipe
9- Desert
A- Ship
B- Giant
C- Ice
D- Clouds
E- Underground 2
F- Spade Bonus Room
10 – Spade Bonus
11- Mushroom House 2
12- Unknown
13- Hills
14- Plain 2
15- Tank
16- End Castle
17- 1F Unknown
AG – In bits, hex numbers for sliding Mario Action
20 – Sliding Mario with Mario Graphics
21 – Sliding Mario with Plain Graphics
22 – Sliding Mario with Dungeon Graphics
23 – Sliding Mario with Underground#1 Graphics
24 – Sliding Mario with Sky Graphics
25 – Sliding Mario with Piranha Graphics
26 – Sliding Mario with Sea Graphics
27 – Sliding Mario with Mushroom House Graphics
28 – Sliding Mario with Pipe Graphics
29 – Sliding Mario with Desert Graphics
2A- Sliding Mario with Ship Graphics
2B- Sliding Mario with Giant Graphics
2C- Sliding Mario with Ice Graphics
2D- Sliding Mario with Clouds Graphics
33- Sliding Mario with Hills Graphics
Requires adding so use your Windows calculator and add them in hex format. I hope you ROM hackers get this information.
T – Timer
0- 300
4- 400
8- 200
C- Unlimited
GT – The Sprite and Foreground Graphics
Timer 300 Rows
00 – Weird Airship Enemies and Graphics
01- Plains 1 Graphics and Enemies
02- Unknown Graphics and Enemies
03- Garbled Graphics and Enemies
10- Plains 2 Graphics and Enemies
11- Plains 3 Graphics and Enemies
12- Unknown Graphics and Enemies
13- Garbled Graphics and Enemies
20- Dungeon Graphics and Enemies
21- Underground 1 Graphics and Enemies
30- Underground 2 Graphics and Enemies
31- Ice Graphics and Enemies
40- Sky Graphics and Enemies
41- Underground 3 Graphics and Enemies
50 –Pipe/Sea Graphics and Enemies
51 –Ice Graphics and Dungeon Enemies
60- Pipe Graphics and Enemies
61- Hills Graphics and Enemies
70 Mushroom House Graphics and Enemies (Timer always set at 000)
71- Underground 4 Graphics and Enemies
80- Pipe/Sea Graphics and Enemies
81- Desert 1 Graphics and Enemies
90- Desert 2 Graphics and Enemies
91- Plains 4 and Spike Graphics
A0- Ship Graphics and Enemies
A1 Dungeon Graphics and Plains Enemies
B0- Giant 1 Graphics and Enemies
B1- Giant 2 Graphics and Enemies
C0- Ice Graphics and Spike Graphics
C1- Bowser’s Castle and Graphics
D0-Cloudy Graphics and Enemies
D1- Battleship Graphics and Enemies
E0- Underground 5 Graphics and Unknown Enemies
E1- Giant Graphics and Sea Enemies
Timer 400 Rows
04 – Weird Airship Enemies and Graphics
05- Plains 1 Graphics and Enemies
06- Unknown Graphics and Enemies
07- Garbled Graphics and Enemies
14- Plains 2 Graphics and Enemies
15- Plains 3 Graphics and Enemies
16- Unknown Graphics and Enemies
17- Garbled Graphics and Enemies
24-Dungeon Graphics and Enemies
25- Underground Graphics and Enemies
34- Underground 2 Graphics and Enemies
35- Ice Graphics and Enemies
44- Sky Graphics and Enemies
45- Underground 3 Graphics and Enemies
54 Pipe/Sea Graphics and Enemies
55 Ice Graphics and Dungeon Enemies
64- Pipe Graphics and Enemies
65- Hills Graphics and Enemies
74 Mushroom House Graphics and Enemies (Timer always set at 000)
75- Underground 4 Graphics and Enemies
84- Pipe/Sea Graphics and Enemies
85- Desert Graphics and Enemies
94- Desert 2 Graphics and Enemies
95- Plains 4 and Spike Graphics
A4- Ship Graphics and Enemies
A5 Dungeon Graphics and Plains Enemies
B4- Giant 1 Graphics and Enemies
B5- Giant 2 Graphics and Enemies
C4- Ice Graphics and Spike Graphics
C5- Bowser’s Castle and Graphics
D4-Cloudy Graphics and Enemies
D5- Battleship Graphics and Enemies
E4- Underground 5 Graphics and Unknown Enemies
E5- Giant Graphics and Sea Enemies
Timer 200 Rows
08 – Weird Airship Enemies and Graphics
09- Plains 1 Graphics and Enemies
0A- Unknown Graphics and Enemies
0B- Garbled Graphics and Enemies
18- Plains 2 Graphics and Enemies
19- Plains 3 Graphics and Enemies
1A- Unknown Graphics and Enemies
1B- Garbled Graphics and Enemies
28-Dungeon Graphics and Enemies
29- Underground Graphics and Enemies
38- Underground 2 Graphics and Enemies
39- Ice Graphics and Enemies
48- Sky Graphics and Enemies
49- Underground 3 Graphics and Enemies
58 Pipe/Sea Graphics and Enemies
59 Ice Graphics and Dungeon Enemies
68- Pipe Graphics and Enemies
69- Hills Graphics and Enemies
78 Mushroom House Graphics and Enemies (Timer always set at 000)
79- Underground 4 Graphics and Enemies
88- Pipe/Sea Graphics and Enemies
89- Desert Graphics and Enemies
98- Desert 2 Graphics and Enemies
99- Plains 4 and Spike Graphics
A8- Ship Graphics and Enemies
A9 Dungeon Graphics and Plains Enemies
B8- Giant 1 Graphics and Enemies
B9- Giant 2 Graphics and Enemies
C8- Ice Graphics and Spike Graphics
C9- Bowser’s Castle and Graphics
D8-Cloudy Graphics and Enemies
D9- Battleship Graphics and Enemies
E8- Underground 5 Graphics and Unknown Enemies
E9- Giant Graphics and Sea Enemies
Unlimited Timer Rows
0C – Weird Airship Enemies and Graphics
0D- Plains 1 Graphics and Enemies
0E- Unknown Graphics and Enemies
0F- Garbled Graphics and Enemies
1C- Plains 2 Graphics and Enemies
1D- Plains 3 Graphics and Enemies
1E- Unknown Graphics and Enemies
1F- Garbled Graphics and Enemies
2C-Dungeon Graphics and Enemies
2D- Underground Graphics and Enemies
3C- Underground 2 Graphics and Enemies
3D- Ice Graphics and Enemies
4C- Sky Graphics and Enemies
4D- Underground 3 Graphics and Enemies
5C Pipe/Sea Graphics and Enemies
5D Ice Graphics and Dungeon Enemies
6C- Pipe Graphics and Enemies
6D- Hills Graphics and Enemies
7C Mushroom House Graphics and Enemies (Timer always set at 000)
7D- Underground 4 Graphics and Enemies
8C- Pipe/Sea Graphics and Enemies
8D- Desert Graphics and Enemies
9C- Desert 2 Graphics and Enemies
9D- Plains 4 and Spike Graphics
AC- Ship Graphics and Enemies
AD- Dungeon Graphics and Plains Enemies
BC- Giant 1 Graphics and Enemies
BD- Giant 2 Graphics and Enemies
CC- Ice Graphics and Spike Graphics
CD- Bowser’s Castle and Graphics
DC-Cloudy Graphics and Enemies
DD- Battleship Graphics and Enemies
EC- Underground 5 Graphics and Unknown Enemies
ED- Giant Graphics and Sea Enemies
Shoot, I can’t easily tell which GFX goes. It’s really hard to compromise GFX Sprites and Foreground Graphics merged together in one game. If one of you guys can find out what the Sprite and Foreground Graphics please let me know.
It’s best to look at your level offset to look for Timers and Graphics merged together.
M= Music
0 – Plain
1 – Underground
2 – Water
3 – Dungeon
4 – Boss
5 – Airship
6 – Battle
7 – P switch/Mushroom house (1)
8 – Hilly/Sky
9 – End Castle
A – Cloud heaven
B – P switch/Mushroom house (2)
C – No Music
D – P switch/Mushroom house (1)
E – No Music
F- World 7 Map
B= Background Hex numbers
Layer 1 Background
00 Nothing
01 Sea 1
02 Thundercloud storm (Secondary levels only)
03 Cabin (Thunder)
04 Underground (World 1-5 Style)
05 Plains 1
06 Dungeon
07 Castle
08 Snow trees
09 Pipe
0A Hills
0B Underground (Pipe will be blue)
0C Mountain
0D Sand
0E Pyramid 1
0F Sky
10 Prison
11 Volcano
12 Cloudy
13 Bonus Room
14 Ice
15 Underground (Pipe will be green)
16 Waterfall 1
17 Mushroom house
18 Sky (Ice)
19 Pyramid 2
1A Plains 2
1B Bowser’s Dungeon
1C Forest
1D Sky (Night)
1E Waterfall 2
1F Prison (lava glow animation)
20 Multiplayer
21 Sea 2
22 Peach’s Prison
23 Cabin
25 Sea 3
Z= Layer 2 background palette hex numbers
0 Black
1 Blue
2 White
3 Dark Blue
4 Light black
5 Dark red
6 Violet
7 Sky blue
8 Same as 0
9 Same as 0
A White and Blue
X= Layer 2 Background hex Numbers
0 Nothing
1 Underwater
2 Cloudy
3 Upstand (Background can’t move)
4 Creates Thunder (Secondary levels only)
5 Water (Vertical levels only)
6 Mutiwater (Like on World 4-4’s Bonus Area)
7 Background on top and water on Bottom (Like on World 3-9)
8 Mist
9 Dungeon
A Underground
B Cloudy mist
C Unknown
D Water (World 8 Style)
E Cloudy (Top, like on World 5-3)
F Bowser’s Lair
Mario all-stars stuff
Copyrighted from Lincolnsoft from MI3. And for those who have Windows 98/95 to edit SMB3 for Mario all-stars with MI3.
The levels in Mario All-stars have less objects than the ones in the NES SMB3.
For instance, the clouds in World 1-1 are gone. So if you want more objects you need to edit the NES version.
Currently, you cannot edit the header or map screen pointers, or the headers themselves in Super Mario All-stars. Mario All-stars seems to use a different header structure (13 bytes instead of 9 bytes in the header.) The pointers (except embedded Level Pointers) are different than the NES version as well.
MI3 detects Mario All-stars ROM’s by extension, so make sure the extension is .SMC before loading it. There might be different versions of the Mario All-stars ROM but I don’t know. If so the level offsets might be in different places in different versions of the ROM than the one I used, causing World 1-1 to be loaded improperly (but if you find out where the levels are, you can probably still load them with the Load from Offset function).
Level and Sprite Offset list
This is the place where you edit the levels and the header. Some levels when you using the MI3 are NOT recommended. Because some levels have bugs in the MI3, saving it will corrupt your SNES ROM. You should design your levels using the NES version with the M3 Workshop in M3L mode. Then convert it to your SNES level offset.
Currently you cannot edit the Bonus Areas because new objects exist that no one knew. This includes the MI3 themselves. Using it will display some garbage on all Bonus Areas in SMB3. If anyone knew about the new objects in Bonus areas please let me know.
I did NOT find these offsets. Mario3Expert found these offsets for Mario all-stars and these offsets came from MI3. The ones in the red means I corrected the errors from MI3.
|
World /Area |
Level Offset |
Sprite Offset |
Level Offset in bytes |
Sprite Offset in Bytes |
|
1-1 |
1188142=0x12212E |
1305815=0x13ECD7 |
242 |
45 |
|
1-2 |
1195152=0x123C90 |
1306202=0x13EE5A |
413 |
48 |
|
1-3 |
1184920=0x121498 |
1305246=0x13EA9E |
213 |
45 |
|
1-4 |
1210502=0x127886 |
1307619=0x13F3F3 |
189 |
54 |
|
1-5 |
1199059=0x124BD3 |
1306843=0x13F0DB |
167 |
42 |
|
1-6 |
1210231=0x127777 |
1307581=0x13F3BD |
257 |
36 |
|
World 1 Dungeon |
1249236=0x130FD4 |
1309403=0x13FADB |
183 |
26 |
|
1-0 |
1210014=0x12769E |
1307541=0x13F395 |
166 |
33 |
|
World 1 Airship |
1260623=0x133C4F |
1310359=0x13FE97 |
234 |
35 |
|
Level 1-1 Bonus Area |
1188398=0x12222E |
1304502=0x13E7B6 |
? |
N/A |
|
Level 1-2 Bonus Area |
1187770=0x121FBA |
1304502=0x13E7B6 |
? |
N/A |
|
Level 1-3 Bonus Area |
1229019=0x12C0DB |
1308546=0x13F782 |
154 |
3 |
|
Level 1-4 Ending |
1188864=0x122400 |
1305908=0x13ED34 |
20 |
6 |
|
Level 1-5 Bonus Area |
1229816=0x12C3F8 |
1308636=0x13F7DC |
154 |
3 |
|
Plains End |
1188649=0x122329 |
1305872=0x13ED10 |
? |
3 |
|
World 1 Dungeon Spike Room |
1249433=0x131099 |
1309441=0x13FB01 |
66 |
15 |
|
Level 1-0 Ending |
1210194=0x127752 |
1307576=0x13F3B8 |
23 |
3 |
|
World 1 Bonus Room (Unused) |
1201090=0x1253C2 |
1306963=0x13F126 |
N/A |
N/A |
|
World 1 Boss |
1263826=0x1348D2 |
1311102=0x14017E |
15 |
3 |
|
World 1 Hammer Bros. 1 |
1196342=0x124136 |
1306331=0x13EEDB |
16 |
6 |
|
World 1 Hammer Bros. 2 |
1196372=0x124154 |
1306331=0x13EEDB |
19 |
6 |
|
World 1 Pipe1 End 1 (Unused) |
1192981=0x123415 |
Unknown Offset |
53 |
? |
|
World 1 Pipe1 End 2 (Unused) |
1193545=0x123649 |
Unknown Offset |
53 |
? |
|
World 1 End Castle |
1248931=0x130EA3 |
1309279=0x13FA5F |
6 |
3 |
|
World 1 Anchor |
1260246=0x133AD6 |
1310284=0x1EFE4C |
15 |
3 |
|
Coin Ship |
1264051=0x1349B3 |
1311132=0x14019C |
156 |
9 |
|
Coin Ship Boss |
1264221=0x134A5D |
1311143-0x1401A7 |
33 |
9 |
|
2-1 |
1238901=0x12E775 |
1308985=0x13F939 |
327 |
54 |
|
2-2 |
1197613=0x12462D |
1306693=0x13F045 |
310 |
59 |
|
2-3 |
1239840=0x12EB20 |
1309088=0x13F9A0 |
360 |
48 |
|
2-4 |
1240668=0x12EE5C |
1309199=0x13FA0F |
562 |
45 |
|
2-5 |
1239408=0x12E970 |
1309041=0x13F971 |
268 |
45 |
|
World 2 Dungeon |
1240214=0x12EC96 |
1309138=0x13F9D2 |
312 |
48 |
|
World 2 Quick Sand |
1196908=0x12436C |
1306611=0x13EFF3 |
190 |
30 |
|
Pyramid (Main Part) |
1192394=0x1231CA |
1305964=0x13ED6C |
420 |
140 |
|
World 2 Airship |
1260871=0x133D47 |
1310406=0x13FEC6 |
340 |
54 |
|
Level 2-1 Bonus Area |
1239242=0x12E8CA |
1304502=0x13E7B6 |
434 |
N/A |
|
Level 2-2 Ending |
1241258=0x12F0AA |
1309269=0x13FA55 |
6 |
3 |
|
Level 2-3 Ending |
1241278=0x12F0BE |
1309274=0x13FA5A |
12 |
3 |
|
Level 2-5 Bonus Area |
1239690=0x12EA8A |
1304502=0x13E7B6 |
136 |
N/A |
|
World 2 Dungeon Spike Room |
1240540=0x12EDDC |
1309188=0x13FA04 |
114 |
9 |
|
World 2 Bonus Room (Unused) |
1201107=0x1253D3 |
1306963=0x13F128 |
197 |
3 |
|
Pyramid (Begin/ End) |
1237594=0x12E25A |
1308839=0x13F8A7 |
171 |
6 |
|
World 2 Boss |
1263855=0x1348EF |
1311107=0x140183 |
24 |
3 |
|
World 2 Hidden Hammer Bros. |
1194407=0x1239A7 |
1304498=0x13E7B2 |
27 |
0 |
|
World 2 Hammer Bros. 1 |
1238300=0x12E51C |
1308925=0x13F8FD |
21 |
6 |
|
World 2 Hammer Bros. 2 |
1238300=0x12E51C |
1308914=0x13F8F2 |
21 |
9 |
|
World 2 Hammer Bros. 3 (Unused) |
1238274=0x12E502 |
1306096=0x130DF0 |
12 |
9 |
|
World 2 Pipe 1 End 1 |
1199872=0x124F00 |
1304819=0x13E8F3 |
77 |
3 |
|
World 2 Pipe1 End 2 |
1199963=0x124F5B |
1304819=0x13E8F3 |
77 |
3 |
|
World 2 End Castle |
1248831=0x130E3F |
1309279=0x13FA5F |
6 |
3 |
|
World 2 Anchor |
1260188=0x133A9C |
1310284=0x1EFE4C |
15 |
3 |
|
3-1 |
1218953=0x129989 |
1308117=0x13F5D5 |
365 |
36 |
|
3-2 |
1207464=0x126CA8 |
1307091=0x13F1D3 |
207 |
51 |
|
3-3 |
1188898=0x122422 |
1305918=0x13ED3E |
247 |
39 |
|
3-4 |
1203118=0x125BAE |
1306979=0x13F163 |
418 |
48 |
|
3-5 |
1218248=0x1296C8 |
1308059=0x13F59B |
439 |
42 |
|
3-6 |
1207800=0x126DF8 |
1307155=0x13F213 |
187 |
33 |
|
3-7 |
1187512=0x121EB8 |
1305630=0x13EC1E |
217 |
63 |
|
3-8 |
1199562=0x124DCA |
1306884=0x13F104 |
260 |
18 |
|
3-9 |
1185634=0x121762 |
1305407=0x13EB3F |
452 |
66 |
|
World 3 Dungeon#1 |
1249779=0x1311F3 |
1309507=0x13FB43 |
180 |
48 |
|
World 3 Dungeon#2 |
1249513=0x1310E9 |
1309458=0x13FB12 |
133 |
27 |
|
World 3 Airship |
1261225=0x133EA9 |
1310462=0x13FEFE |
295 |
60 |
|
Level 3-1 Ending |
1187743=0x121F9F |
1305695=0x13EC5F |
13 |
3 |
|
Level 3-2 Ending |
1207685=0x126D85 |
1307144=0x13F208 |
101 |
9 |
|
Level 3-3 Ending |
1189159=0x122527 |
1305959=0x13ED67 |
24 |
3 |
|
World 3 Bonus Room |
1201318=0x1254A6 |
1306929=0x13F12D |
? |
9 |
|
Level 3-5 Ending |
1185147=0x12157B |
1305293=0x13F12D |
38 |
6 |
|
Level 3-6 Ending |
1208001=0x126EC1 |
1307190=0x13F236 |
36 |
6 |
|
Level 3-7 Bonus Area |
1227165=0x12B99D |
1308217=0x13F639 |
28 |
12 |
|
Level 3-8 Ending |
1188598=0x1222F6 |
1305867=0x13ED0B |
37 |
3 |
|
Level 3-9 Ending |
1186100=0x121934 |
1305407=0x13EB3F |
452 |
66 |
|
W3D1 Water Room |
1249973=0x1312B5 |
1309557=0x13FB75 |
212 |
9 |
|
W3D2 Water Room |
1249660=0x13117C |
1309487=0x13FB2F |
105 |
18 |
|
World 3 Boss |
1263893=0x134915 |
1311112=0x140188 |
24 |
3 |
|
World 3 Hammer Bros. 1 |
1186286=0x1219EE |
1306096=0x13EDF0 |
16 |
9 |
|
World 3 Hammer Bros. 2 |
1188761=0x122399 |
1306096=0x13EDF0 |
19 |
9 |
|
World 3 Hammer Bros. 3 |
1188794=0x1223BA |
1306096=0x13EDF0 |
17 |
9 |
|
World 3 Hammer Bros. 4 |
1186316=0x121A0C |
1306096=0x13EDF0 |
14 |
9 |
|
World 3 Pipe1 End 1 |
1200272=0x125090 |
1304824=0x13E8F8 |
70 |
3 |
|
World 3 Pipe 1 End 2 |
1200356=0x1250E4 |
1304824=0x13E8F8 |
70 |
3 |
|
World 3 Pipe 2 End 1 |
1200054=0x124FB6 |
1304829=0x13E8FD |
95 |
3 |
|
World 3 Pipe 2 End 2 |
1200163=0x125023 |
1304829=0x13E8FD |
95 |
3 |
|
World 3 Pipe 3 End 1 |
1200272=0x125090 |
1304834=0x13E902 |
70 |
3 |
|
World 3 Pipe 3 End 2 |
1200356=0x125034 |
1304834=0x13E902 |
70 |
3 |
|
World 3 End Castle |
1248931=0x130EA3 |
1309279=0x13FA5F |
6 |
3 |
|
World 3 Anchor |
1260217=0x133AB9 |
1310284=0x1EFE4C |
44 |
3 |
|
4-1 |
1227207=0x12B9C7 |
1308231=0x13F647 |
273 |
36 |
|
4-2 |
1228090=0x12BD3A |
1308356=0x13F6C4 |
208 |
42 |
|
4-3 (Main Area) |
1197112=0x124438 |
1306643=0x13F013 |
487 |
48 |
|
4-4 |
1228538=0x12BEFA |
1308521=0x13F769 |
305 |
18 |
|
4-5 |
1229493=0x12C2B5 |
1308572=0x13F79C |
264 |
57 |
|
4-6 |
1184233=0x1211E9 |
1305095=0x13EA07 |
226 |
69 |
|
World 4 Dungeon #1 |
1252562=0x131CD2 |
1309912=0x13FCD8 |
158 |
39 |
|
World 4 Dungeon #2 |
1252344=0x131BF8 |
1309880=0x13FCB8 |
204 |
30 |
|
World 4 Airship |
1261534=0x133FDE |
1310524=0x13FF3C |
367 |
72 |
|
Level 4-1 Bonus Area |
1229984=0x12C4A0 |
1308641=0x13F7E1 |
47 |
6 |
|
Level 4-3 Begin level |
1228007=0x12BCE7 |
1308348=0x13F6BC |
69 |
6 |
|
Level 4-4 Bonus Area |
1187883=0x12202B |
1304502=0x13E7B6 |
245 |
N/A |
|
Level 4-5 Bonus Area |
1185199=0x1215AF |
1305301=0x13EAD5 |
? |
6 |
|
Level 4-6 Small Side |
1183716=0x120FE4 |
1304970=0x13E98A |
226 |
69 |
|
World 4 Dungeon #1 Under Ground |
1200944=0x125330 |
1306904=0x13F118 |
132 |
12 |
|
World 4 Dungeon #2 Pipe Room |
1218804=0x1298F4 |
1308103=0x13F5C7 |
135 |
12 |
|
World 4 Bonus Area |
1201765=0x125665 |
1306936=0x13F138 |
? |
6 |
|
World 4 Boss |
1260275=0x133AF3 |
1310289=0x13FE51 |
42 |
3 |
|
World 4 Hammer Bros. |
1231395=0x12CA23 |
1308826=0x13F89A |
9 |
6 |
|
World 4 Pipe 1 End 1 |
1199872=0x124F00 |
1304839=0x13E907 |
77 |
3 |
|
World 4 Pipe 1 End 2 |
1199963=0x124F5B |
1304839=0x13E907 |
77 |
3 |
|
World 4 Pipe 2 End 1 |
1200272=0x125090 |
1304844=0x13E90C |
70 |
3 |
|
World 4 Pipe 2 End 2 |
1200356=0x125034 |
1304844=0x13E90C |
70 |
3 |
|
World 4 End Castle |
1248911=0x130E8F |
1309279=0x13FA5F |
6 |
3 |
|
World 4 Anchor |
1262289=0x1342D1 |
1310284=0x1EFE4C |
44 |
3 |
|
5-1 |
1186377=0x121A49 |
1305490=0x13EB92 |
411 |
48 |
|
5-2 |
1197937=0x124771 |
1306734=0x13F06E |
606 |
63 |
|
5-3 (Main Area) |
1184508=0x1212FC |
1305166=0x13EA4E |
398 |
78 |
|
5-4 |
1230180=0x12C564 |
1308649=0x13F7E9 |
77 |
45 |
|
5-5 |
1209183=0x12735F |
1307322=0x13F2BA |
199 |
42 |
|
5-6 |
1228312=0x12BE18 |
1308400=0x13F6F0 |
183 |
57 |
|
5-7 |
1227790=0x12BC0E |
1308301=0x13F68D |
203 |
45 |
|
5-8 |
1227058=0x12B932 |
1308192=0x13F620 |
66 |
15 |
|
5-9 |
1228509=0x12BEDD |
1308459=0x13F72B |
15 |
60 |
|
World 5 Dungeon #1 |
1250199=0x131397 |
1309568=0x13FB80 |
371 |
42 |
|
Tower#1 |
1252020=0x131AB4 |
1309852=0x13FC9C |
150 |
18 |
|
Tower#2 |
1252184=0x131B58 |
1309872=0x13FCB0 |
146 |
6 |
|
World 5 Dungeon #2 |
1249057=0x130F21 |
1309289=0x13FA69 |
116 |
26 |
|
World 5 Airship |
1260331=0x133B2B |
1310294=0x13FE56 |
278 |
63 |
|
Level 5-1 Bonus Area |
1186802=0x121BF2 |
1305540=0x13EBC4 |
99 |
9 |
|
Level 5-2 Pipe Room |
1219932=0x129B04 |
1308155=0x13F5FB |
373 |
9 |
|
Level 5-3 Begin |
1184473=0x1212D9 |
1304502=0x13E7B6 |
21 |
N/A |
|
World 5 Ending |
1227138=0x12B982 |
1308209=0x13F631 |
13 |
6 |
|
World 5 Bonus Area |
1201922=0x125702 |
1306944=0x13F140 |
? |
6 |
|
Level 5-7 Bonus Area |
1182838=0x120C76 |
1307854=0x13E916 |
181 |
9 |
|
World 5 Dungeon #1 Ending |
1250584=0x131518 |
1309612=0x13FBAC |
70 |
3 |
|
Tower Sky Area |
1229290=0x12C1EA |
1308564=0x13F794 |
189 |
6 |
|
Tower Ending |
1229231=0x12C1AF |
1308556=0x13F78C |
45 |
6 |
|
Tower Going Down |
1229187=0x12C183 |
1308551=0x13F787 |
30 |
3 |
|
World 5 Dungeon #2 Begin End |
1248971=0x130ECB |
1309284=0x13FA64 |
72 |
3 |
|
World 5 Boss |
1263931=0x13493B |
1311117=0x14018D |
18 |
3 |
|
World 5 Hammer Bros. #1 Hills Area |
1194407=0x1239A7 |
1306096=0x13EDF0 |
27 |
9 |
|
World 5 Hammer Bros. #2 Hills Area |
1196405=0x124175 |
1306096=0x13EDF0 |
30 |
9 |
|
World 5 Hammer Bros. #1 Clouds Area |
1230045=0x12C4DD |
1306096=0x13EDF0 |
10 |
9 |
|
World 5 Hammer Bros. #2 Clouds Area |
1231463=0x12CA67 |
1306096=0x13EDF0 |
19 |
9 |
|
World 5 End Castle |
1248891=0x130E7B |
1309279=0x13FA5F |
6 |
3 |
|
World 5 Anchor |
1262318=0x1342EE |
1310284=0x1EFE4C |
44 |
3 |
|
6-1 |
1209908=0x127634 |
1307506=0x13F372 |
92 |
33 |
|
6-2 |
1209676=0x12754C |
1307394=0x13F302 |
204 |
57 |
|
6-3 |
1208051=0x126EF3 |
1307198=0x13F23E |
228 |
27 |
|
6-4 |
1210705=0x127951 |
1307675=0x13F41B |
305 |
51 |
|
6-5 (Main) |
1193062=0x123466 |
1306011=0x13ED9B |
469 |
33 |
|
6-6 (Main) |
1194062=0x1239DE |
1306107=0x13EDFB |
676 |
93 |
|
6-7 |
1211784=0x127D88 |
1307847=0x13F4C7 |
399 |
12 |
|
6-8 |
1203550=0x125D5E |
1307029=0x13F195 |
405 |
60 |
|
6-9 (Main) |
1193626=0x12369A |
1306046=0x13EDBE |
767 |
48 |
|
6-10 |
1211488=0x127C60 |
1307800=0x13F498 |
282 |
45 |
|
World 6 Dungeon #1 |
1251238=0x1317A6 |
1309792=0x13FC60 |
158 |
33 |
|
World 6 Dungeon #2 |
1208293=0x126FE5 |
1307227=0x13F25B |
258 |
33 |
|
World 6 Dungeon #3 |
1250993=0x1316B1 |
1309728=0x13FC20 |
201 |
48 |
|
World 6 Airship |
1261915=0x13415B |
1310598=0x13FF86 |
? |
42 |
|
Level 6-1 Bonus Area |
1212690=0x128112 |
1304502=0x13E7B6 |
75 |
N/A |
|
Level 6-2 Ending |
1210194=0x127752 |
1307576=0x13F3B8 |
23 |
3 |
|
World 6 Bonus Area |
1202187=0x12580B |
1306952=0x13F148 |
? |
9 |
|
Level 6-4 Bonus Area |
1229771=0x12C3CB |
1308631=0x13F7D7 |
31 |
3 |
|
Level 6-5 Outside Part |
1208651=0x12714B |
1307267=0x13F283 |
205 |
3 |
|
Level 6-6 Outside Part |
1211401=0x127C09 |
1307792=0x13F490 |
73 |
6 |
|
Level 6-7 Ending |
1212197=0x127F25 |
1307861=0x13F4D5 |
46 |
6 |
|
Level 6-9 Outside Part |
1212257=0x127F61 |
1307869=0x13F4DD |
55 |
6 |
|
World 6 Dungeon#1 Spike Room |
1251410=0x131852 |
1309827=0x13FC83 |
127 |
15 |
|
World 6 Dungeon#2 Ending |
1208565=0x1270F5 |
1307262=0x13F27E |
72 |
3 |
|
World 6 Dungeon#3 Falling Room |
1251208=0x131788 |
1309778=0x13FC52 |
16 |
12 |
|
World 6 Boss |
1263953=0x13495B |
1311122=0x140192 |
27 |
3 |
|
World 6 Hammer Bros.#1 |
1212667=0x1280FB |
1306096=0x13EDF0 |
9 |
9 |
|
World 6 Hammer Bros.#2 |
1212779=0x12816B |
1306096=0x13EDF0 |
12 |
9 |
|
World 6 Pipe 1 End 1 |
1199872=0x124F00 |
1304809=0x13E8E9 |
77 |
3 |
|
World 6 Pipe1 End 2 |
1199963=0x124F5B |
1304809=0x13E8E9 |
77 |
3 |
|
World 6 Pipe2 End 1 |
1200660=0x125214 |
1304814=0x13E8EE |
58 |
3 |
|
World 6 Pipe2 End 2 |
1200732=0x12525C |
1304814=0x13E8EE |
58 |
3 |
|
World 6 End Castle |
1248911=0x130E8F |
1309279=0x13FA5F |
6 |
3 |
|
World 6 Anchor |
1262347=0x13430B |
1310284=0x1EFE4C |
44 |
3 |
|
7-1 |
1217008=0x1291F0 |
1307971=0x13F543 |
447 |
45 |
|
7-2 |
1237799=0x12E327 |
1308852=0x13F8B4 |
461 |
60 |
|
7-3 |
1195991=0x123FD7 |
1306275=0x13EEA3 |
337 |
54 |
|
7-4 |
1217578=0x12942A |
1308018=0x13F572 |
330 |
39 |
|
7-5 |
1183033=0x120D39 |
1304865=0x13E921 |
338 |
51 |
|
7-6 |
1219719=0x129C87 |
1308166=0x13F606 |
396 |
24 |
|
7-7 |
1212326=0x127FA6 |
1307877=0x13F4E5 |
327 |
30 |
|
7-8 |
1185296=0x121610 |
1305309=0x13EADD |
324 |
96 |
|
7-9 |
1238377=0x12E569 |
1308938=0x13F90A |
510 |
45 |
|
Piranha Plant #1 |
1230540=0x12C6CC |
1308716=0x13F82C |
177 |
21 |
|
World 7 Dungeon #1 |
1251551=0x1318DF |
1309844=0x13FC94 |
304 |
6 |
|
World 7 Dungeon #2 |
1250682=0x13157A |
1309643=0x13FBCB |
206 |
63 |
|
Piranha Plant #2 |
1230271=0x12C5BF |
1308696=0x13F818 |
255 |
18 |
|
World 7 Airship |
1262405=0x134345 |
1310642=0x13FFB2 |
388 |
78 |
|
Level 7-1 Outside Part |
1184117=0x121175 |
1305085=0x13E9FD |
49 |
3 |
|
Level 7-4 Outside Part |
1186199=0x121997 |
1305485=0x13EB8D |
73 |
3 |
|
Level 7-5 Outside Part |
1188538=0x1222BA |
1305862=0x13ED06 |
46 |
3 |
|
Level 7-6 Outside Part |
1186130=0x121952 |
1305480=0x13EB88 |
55 |
3 |
|
Level 7-7 Outside Part |
1184180=0x1211B4 |
1305090=0x13EA02 |
39 |
3 |
|
Level 7-8 Bonus Area |
1231418=0x12CA3A |
1308834=0x13F8A2 |
31 |
3 |
|
World 7 Bonus Area |
1202644=0x1259D4 |
1306963=0x13F153 |
? |
6 |
|
Piranha Plant#1 Ending |
1231252=0x12C994 |
1308818=0x13F892 |
129 |
6 |
|
World 7 Dungeon #1 Lonely Room |
1251869=0x131A1D |
1304502=0x13E7B6 |
137 |
N/A |
|
World 7 Dungeon #2 Ending |
1250902=0x131656 |
1309708=0x13FC0C |
77 |
18 |
|
Piranha Plant#2 Ending |
1231109=0x12C905 |
1308810=0x13F88A |
129 |
6 |
|
World 7 Boss |
1264004=0x134984 |
1311112=0x140188 |
33 |
3 |
|
World 7 Hammer Bros. |
1186344=0x121A28 |
1306096=0x130DF0 |
19 |
9 |
|
World 7 Pipe 1 End 1 |
1199872=0x124F00 |
1304774=0x13E8C6 |
77 |
3 |
|
World 7 Pipe1 End 2 |
1199963=0x124F5B |
1304774=0x13E8C6 |
77 |
3 |
|
World 7 Pipe2 End 1 |
1200660=0x125214 |
1304789=0x13E8D5 |
58 |
3 |
|
World 7 Pipe2 End 2 |
1200732=0x12525C |
1304789=0x13E8D5 |
58 |
3 |
|
World 7 Pipe 3 End 1 |
1200272=0x125090 |
1304779=0x13E8CB |
70 |
3 |
|
World 7 Pipe 3 End 2 |
1200356=0x125034 |
1304779=0x13E8CB |
70 |
3 |
|
World 7 Pipe 4 End 1 |
1200054=0x124FB6 |
1304784=0x13E8D0 |
95 |
3 |
|
World 7 Pipe 4 End 2 |
1200163=0x125023 |
1304784=0x13E8D0 |
95 |
3 |
|
World 7 Pipe 5 End 1 |
1200054=0x124FB6 |
1304769=0x13E8C1 |
95 |
3 |
|
World 7 Pipe 5 End 2 |
1200163=0x125023 |
1304769=0x13E8C1 |
95 |
3 |
|
World 7 Pipe 6 End 1 |
1200054=0x124FB6 |
1304804=0x13E8E4 |
95 |
3 |
|
World 7 Pipe 6 End 2 |
1200163=0x125023 |
1304804=0x13E8E4 |
95 |
3 |
|
World 7 Pipe 7 End 1 |
1200272=0x125090 |
1304794=0x13E9DA |
70 |
3 |
|
World 7 Pipe 7 End 2 |
1200356=0x125034 |
1304794=0x13E9DA |
70 |
3 |
|
World 7 Pipe 8 End 1 |
1199872=0x124F00 |
1304799=0x13E8DF |
77 |
3 |
|
World 7 Pipe 8 End 2 |
1199963=0x124F5B |
1304799=0x13E8DF |
77 |
3 |
|
World 7 End Castle |
1248951=0x130EB7 |
1309279=0x13FA5F |
6 |
3 |
|
World 7 Anchor |
1262376=0x134328 |
1310284=0x1EFE4C |
44 |
3 |
|
8-1 |
1187235=0x121DA3 |
1305556=0x13EBD4 |
263 |
72 |
|
8-2 |
1198557=0x1249DD |
1306799=0x13F0AF |
488 |
42 |
|
World 8 Big Tanks |
1263519=0x13479F |
1310983=0x140107 |
293 |
117 |
|
World 8 Battle Ship |
1262965=0x134575 |
1310820=0x140064 |
291 |
78 |
|
Hand Trap #1 |
1230833=0x12C7F1 |
1308768=0x13F860 |
69 |
15 |
|
Hand Trap #2 |
1230731=0x12C78B |
1308739=0x13F843 |
88 |
27 |
|
Hand Trap #3 |
1230916=0x12C844 |
1308785=0x13F871 |
126 |
12 |
|
World 8 Crappy Airship |
1262807=0x1344D7 |
1310722=0x140002 |
144 |
96 |
|
World 8 Dungeon |
1253032=0x131EA8 |
1309953=0x13FD01 |
541 |
54 |
|
World 8 Super Tank |
1263270=0x1346A6 |
1310900=0x1400B4 |
235 |
81 |
|
Bowser’s Castle |
1253969=0x132251 |
1310077=0x13FD7D |
498 |
60 |
|
World 8 Bonus Area |
1202904=0x125AD8 |
1306971=0x13F15B |
200 |
6 |
|
Level 8-2 Bonus Area |
1186915=0x121C63 |
1304502=0x13E7B6 |
? |
N/A |
|
Big Tanks Boss |
1264427=0x134B2B |
1311169=0x1401C1 |
39 |
9 |
|
Battle Ship Boss |
1264321=0x134AC1 |
1311159=0x1401B7 |
39 |
3 |
|
Hand Trap Ending |
1231056=0x12C8D0 |
1308799=0x13F87F |
39 |
9 |
|
Crappy Airship Boss |
1264374=0x134AF6 |
1311164=0x1401BC |
39 |
3 |
|
World 8 Dungeon White Side |
1253587=0x1320D3 |
1310009=0x13FD39 |
368 |
66 |
|
Super Tank Boss |
1264268=0x134A8C |
1311154=0x1401B2 |
39 |
3 |
|
World 8 Hidden level |
1184180=0x1211B4 |
1304557=0x13E7ED |
39 |
48 |
|
World 8 Pipe 1 End 1 |
1200804=0x1252A4 |
1304739=0x13E8A3 |
56 |
3 |
|
World 8 Pipe 1 End 2 |
1200874=0x1252EA |
1304739=0x13E8A3 |
56 |
3 |
|
World 8 Pipe 2 End 1 |
1200804=0x1252A4 |
1304754=0x13E8B2 |
56 |
3 |
|
World 8 Pipe 2 End 2 |
1200874=0x1252EA |
1304754=0x13E8B2 |
56 |
3 |
|
World 8 Pipe 3 End 1 |
1200804=0x1252A4 |
1304759=0x13E8B7 |
56 |
3 |
|
World 8 Pipe 3 End 2 |
1200874=0x1252EA |
1304759=0x13E8B7 |
56 |
3 |
|
World 8 Pipe 4 End 1 |
1200804=0x1252A4 |
1304744=0x13E8A8 |
56 |
3 |
|
World 8 Pipe 4 End 2 |
1200874=0x1252EA |
1304744=0x13E8A8 |
56 |
3 |
|
World 8 Pipe 5 End 1 |
1199872=0x124F00 |
1304764=0x13E8BC |
77 |
3 |
|
World 8 Pipe 5 End 2 |
1199963=0x124F5B |
1304764=0x13E8BC |
77 |
3 |
|
World 8 Pipe 6 End 1 |
1200804=0x1252A4 |
1304749=0x13E8AD |
56 |
3 |
|
World 8 Pipe 6 End 2 |
1200874=0x1252EA |
1304749=0x13E8AD |
56 |
3 |
|
World 8 Hammer Bros. 1 (Unused) |
1199836=0x124EDC |
1306096=0x130DF0 |
22 |
9 |
|
World 8 Hammer Bros. 2 (Unused) |
1203969=0x125F01 |
1306096=0x130DF0 |
22 |
9 |
|
Bowser’s Castle Lair |
1254481=0x132451 |
1310139=0x13FDBB |
378 |
42 |
|
9-1 (Plains) |
1183415=0x120EB7 |
1304923=0x13E95B |
287 |
45 |
|
9-2 (Plains) |
1183956=0x1210D4 |
1305041=0x13E9D1 |
147 |
42 |
|
9-3 (Hills) |
1195579=0x123E3B |
1306252=0x13EE8C |
398 |
21 |
|
9-4 (Under Ground Main Area) |
1196536=0x1241F8 |
1306455=0x13EF57 |
358 |
66 |
|
9-5 (Ice) |
1210014=0x12769E |
1307541=0x13F395 |
166 |
33 |
|
9-6 (Ice) |
1211024=0x127A90 |
1307728=0x13F450 |
333 |
51 |
|
9-7 (Pipe) |
1217922=0x129582 |
1304502=0x13E7B6 |
280 |
N/A |
|
9-8 (Clouds) |
1227494=0x12BAE6 |
1308269=0x13F66D |
83 |
51 |
|
9-9 (Sky) |
1208870=0x127226 |
1307272=0x13F288 |
299 |
48 |
|
World 9 Dungeon |
1252734=0x131D7E |
1309617=0x13FBB1 |
284 |
24 |
|
Level 9-2 Ending |
1188679=0x122347 |
1307267=0x13F283 |
38 |
3 |
|
Level 9-2 Bonus Area |
1227165=0x12B99D |
1308217=0x13F639 |
28 |
12 |
|
Level 9-3 Bonus Area |
1228857=0x12C039 |
1308541=0x13F77D |
154 |
3 |
|
Level 9-4 Begin |
1196441=0x124199 |
1304502=0x13E7B6 |
81 |
N/A |
|
Level 9-5 Ending |
1210194=0x127752 |
1307576=0x13F3B8 |
23 |
3 |
|
Level 9-6 Ending |
1211371=0x127BEB |
1307781=0x13F485 |
16 |
9 |
|
Level 9-7 Ending |
1238335=0x12E53F |
1308933=0x13F905 |
N/A |
3 |
|
Unfinish Sky level #1 |
1209396=0x127434 |
1307366=0x13F236 |
126 |
12 |
|
Unfinish Sky level #2 |
1209536=0x1274C0 |
1307380=0x13F2F4 |
126 |
12 |
|
Cloudy Unfinish level |
1227591=0x12BB47 |
1304502=0x13E7B6 |
94 |
N/A |
|
Cloudy Pipe 1 End 1 |
1230069=0x12C4F5 |
1308269=0x13F66D |
97 |
51 |
|
World 9 Hammer Bros. (Cloudy level) |
1227699=0x12BBB3 |
1306331=0x13EEDB |
77 |
6 |
|
Crappy Under Ground Level |
1192828=0x12337C |
1304502=0x13E7B6 |
? |
N/A |
|
Unused Ending |
1183385=0x120E99 |
1305872=0x13ED10 |
10 |
3 |
|
Unused Desert (Weird Bricks) |
1238363=0x12E55B |
Unknown Offset |
N/A |
? |
|
Unused Desert (Pointer leads to World 2-4) |
1241244=0x12F09C |
Unknown Offset |
N/A |
? |
|
Unused Bowser Arena |
1249187=0x130FA3 |
Unknown Offset |
35 |
? |
And some unused sprites that never used in the game
1304533=0x13E7D5
1304628=0x13E834
1304656=0x13E850
1305700=0x13EC64
1305756=0x13EC9C
1305877=0x13ED15
1306339=0x13EEE3
1306377=0x13EF09
1306388=0x13EF14
1306414=0x13EF2E
1306523=0x13EF9B
1306555=0x13EFBB
1307453=0x13F33D
1307909=0x13F505
1309369=0x13FAB9
1310183=0x13FDE7
1311180=0x1401CC
Misc. Game Properties
0x10B164-0x10B16A = This is a properties table for power-ups. The bits do the following:xxxx xxSFS = Sliding disabled. If this is 1, you can't slide on hills.F = Flying ability. If this is 1, you can fly.Each index into the table corresponds to a power-up status. Thus, if you change 0x10B166to 03 (0000 0011), then Fire Mario (index here is 2, 2 is fire power) will be able to flyand not be able to slide on hills.
The x's have no effect.
0x139CF4 = Amount of stay-in-shell time for most enemies who have shells.
0x140B32 = Table of sprites to output from certain ? Blocks0x140B33 = Sprite to put out of blocks that normally output a Flower0x140B34 = Sprite to put out of blocks that normally output a Leaf0x140B35 = Sprite to put out of blocks that normally output a Star0x140B36 = Sprite to put out of blocks that normally output a Mushroom 0x140B37 = Sprite to put out of blocks that normally output a Vine0x140B38 = Sprite to put out of blocks that normally output a 1-Up
0x10BAEB = The bounce force to the left when hitting a 4 way bouncingnote block from the right.
0x10BAF1 = The bounce force to the right when hitting a 4 way bouncingnote block from the left.
0x145EA7 = Sprite that Boom-boom will leave behind when he explodes.
0x140782 = This is the sprite that a Green Koopa Para-Troopa will turn into when theylose their wings.
0x140791 = This is the sprite that a Para-Goomba will turn into when it's wings aredestroyed.
0x1489E9 = Amount of time a Venus Fire Trap will take from going into a pipeand going back into it divided by 2. (Default is 30, but it's multiplied by 2for a total time of 60).
0x11C47B = Amount of time Tanooki Mario can be a statue.
0x11C610 = Maximum running speed (must be at least 7F to be able to fly)
0x11CD26 = Amount of time Raccoon/Tanooki Mario can fly.
0x11D700 = Which tile acts like a coin.
0x11D71A = Which tile acts like a P-switch.
0x10C668 = Left Speed of Many Enemies
0x10C669 = Right Speed of Many Enemies
0x14E8F8 = Number of Coins needed of a 1-up.
0x100F80 = Amount of time the P-switch will last. (default: 0x7F)
0x11D762 = Amount of time needed for an ice block to melt.
0x11D964 = Amount of time you have to get coins from a multi block coin.
0x10C1B3 = Starts this offset when you collect the number of lives depending what one of the 3 cards you have after clearing a level.
02 Mushroom = 2up
03 Flower = 3up
05 Star = 5up
01 Mixed Cards = 1up
0x1184DB = Amount of time delay between the start of a world and whenMario generates onto the screen.
0x13DCEA = Sprite number that's generated from a Goomba generator.
0x109BC3-0x109BC6 = Number of 1-Ups you will receive from the roulette game. There are two bytes that are 02, this is because there are two mushroom pictures in the roulette you can match up.
0x109C1C-0x109C2D = N-Spade card matching game initial deck. The deck is always shuffled from code, so there's only 1 deck you can modify without ASM hacking. The values for each card is as follows:
00 = Mushroom01 = Flower02 = Star03 = 1-Up04 = 10 Coins05 = 20 Coins
0x108C7E = Table of items used to create Mushroom House treasure chests. Some bytes affect the "all same items" mushroom houses. Meaning, if the entire chest have the same items, then only 1 byte is needed to define the chests, rather than 3. The first 5 bytes affect these types of mushroom houses. The 3rd is for all Frogs, 4th is all Tanooki, 5th is all Hammer. 1st is All Whistles (never seen in the game), 2nd is all P-Wings (also never seen in the game). I believe these two are used for White Mushroom houses. The rest are 3 item houses. One type is 0A 0A 0A, all three anchors. This is the ONLY exception to the same-type house rule. And remember, the definitions come in groups of three. Example: The second set (bytes 9, 10, and 11) is 01, 02, 03, a set of three defining the Mushroom, Flower, and Leaf type houses. For item values, see Hex Digit Boundary.
0x10B078 = Enemy Properties table:
HFGx Lxxx
H = Hammers don't harm the enemy
F = Fire proof
G = Fireballs go through enemy (doesn't harm)
L = Long sprite, it's hit detection is extended right for 32 pixels
0x10BEAF = A 2 byte table that determines how fast Boo will change his direction when he slows down/speeds up.
0x10BEB1 = A 2 byte table determining Boo's maximum speed.
0x149039 = How soon the Angry Sun will attack in 16 tile width pages (0 means he attacks at start of the level, 1 means he'll attack after passing 16 tiles into the level and so on).
0x10ECFD = Jump height, lower values = higher jump.
0x11DF07 = Amount of time required to hold down on magic white blocks to take effect.
0x11DF0C = Amount of time the Magic white blocks take effect for.
Text Editing
The place where you edit the text in Mushroom Houses and End Castles. NOT Mario Start.
A Table file is required to edit this. You can get this table file right here. You will also need your hex editor to load table files.
The letters of the text for levels
A0-B9 is the lowercases of (a-z)
BA-D3 is the uppercases of (A-Z)
D4 =!
D5 =?
D6 = ‘
D7=.
D8 =,
ROM Offset: 1110918=0x10F386 (Oh thank heavens messages, look below for them)
ROM Offset: 1097756=0x10C01C (Pick a box. It’s contents)
ROM Offset: 1097826=0x10C062 (One toot on this whistle)
ROM Offset: 1097896=0x10C0A8 (White Mushroom house message)
ROM Offset: 1088019=0x109A13 (Line up the pictures)
ROM Offset: 1088079=0x109A4F (Flip over any two cards)
ROM Offset: 1068235=0x104CCB (Princess's Thank You Joke Ending Message)
Hex numbers for Princess’s letter
80-87 (a-h)
90-97 (i-p)
A0-A7 (q-x)
B0-B7 (y-F)
C0-C7 (G-N)
D0-D7 (O-V)
E0-E7 (W-.)
F0,
These hex tables can be found in the Tile Editor in that recommended order.
ROM Offset: 1111699=0x10F693 (World 1’s letter)
ROM Offset: 1111774=0x10F6DE (World 2’s letter)
ROM Offset: 1111858=0x10F732 (World 3’s letter)
ROM Offset: 1111912=0x10F768 (World 4’s letter)
ROM Offset: 1111993=0x10F7B9 (World 5’s letter)
ROM Offset: 1112085=0x10F815 (World 6’s letter)
ROM Offset: 1112184=0x10F878 (World 7’s letter)
ROM Offset: 1112453=0x10F985 (Greetings/Enclosed Jewel)
ROM Offset: 1112549=0x10F9E5 (Bowser’s Message)
Legal
TO AVOID THE CURRENT HASSLES THERE IS THIS DISCLAIMER FOR THOSE WHO WANT TO USE WITHOUT PERMISSION:
YOU SHALL NOT POST THIS ON ANYWHERE FOR PUBLIC USE other than insectduel’s domain
YOU SHALL NOT SELL THIS FOR PUBLIC USE
DO NOT REPLICATE AND FORWARD WITHOUT PERMISSION
DO NOT CLAIM THIS AS YOURS
DO NOT TRANSLATE IT INTO YOUR LANGUAGE AND CLAIM OWNERSHIP
This Hex Boundary Guide is copyrighted to Insectduel of Insectduel’s Domain. Reproduction of this document is forbidden. If you have any questions about this document, mistakes in a document, incorrect hex offset, misspelling words or grammar, then you MUST E-mail me only within my E-mail address. My E-mail address is at the main home page. This guide is exclusive only to Insectduel’s Domain http://www.freewebs.com/insectduel and if you borrow it, you must give full credit and get authorization first. This guide is for private use only.
Credits
Dahrkdaiz for the SMB3 data.
Insectduel for finding the offsets corrected the level/sprite offset errors from Mario 3 Improvement and finding additional data found by Dahrkdaiz.
MarioExpert for providing the SMB3 Level Offsets for Super Mario all-stars
Purplebridge001 for providing the Lost Level Offsets for Super Mario all-stars
Lincolnsoft for creating Mario 3 Improvement level editor
Hukka for creating the Mario 3 Workshop level editor
Hyllian for creating TableManager
Brian Bennewitz for creating Translhextion
Microsoft corporation for the Microsoft Calculator which is used for looking for the Lost Level Pointers
Kent Hansen for creating Tile Layer Pro where the tables come from.
©2006 Insectduel. Insectduel is in no way in affiliation with Nintendo.